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I need help with Magic of Incarnum
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<blockquote data-quote="cignus_pfaccari" data-source="post: 2698198" data-attributes="member: 14557"><p>I believe you're mixing up Incarnate and Soulborn.  The Soulborn has good BAB and some minor meldshaping ability, and best resembles the paladin.  </p><p></p><p>The Incarnate has poor BAB and lots of meldshaping, and so is the most "castery" of the three.  However, I'm not entirely sure it's a viable class.  There are a few melds that do elemental damage, but the limits on committing essentia are so low that the most an Incarnate can do with any one attack is 5d6 elemental damage at 18th level.  Yes, you can do it all the live long day, but, really, any arcane caster* can have a higher useful damage ouput, in that they can do the nice mass attack pulses of damage.  Even a comparable level single-classed warlock can do more damage/round.  It certainly can't hang tough in melee; despite the need for a high Con score for meldshaping (see below) meaning you'll have a lot of HP, the poor BAB means you won't hit much, and there're very few melds that enhance attacks (and those that do are, surprise surprise, EVIL!).  Oy.  I'm not convinced that the self-buffing an incarnate can do really makes up for anything.</p><p></p><p>I swear, the only reason to play an incarnate is to go into one of the prestige classes listed and multiclass into usefulness.</p><p></p><p>The totemist does have a medium BAB, and is the more druidic of the classes.  Of the classes given in MoI, I'd be most likely to play a totemist.</p><p></p><p>For the Navel-Gazing Hydra:</p><p></p><p>A meldshaper can have up to (Con - 10 ) soulmelds shaped at any one time.  So, for example, a dwarf with Con of 16 could have up to 6 soulmelds at once.</p><p></p><p>Brad</p><p></p><p>* - Offer not valid for the bard.</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 2698198, member: 14557"] I believe you're mixing up Incarnate and Soulborn. The Soulborn has good BAB and some minor meldshaping ability, and best resembles the paladin. The Incarnate has poor BAB and lots of meldshaping, and so is the most "castery" of the three. However, I'm not entirely sure it's a viable class. There are a few melds that do elemental damage, but the limits on committing essentia are so low that the most an Incarnate can do with any one attack is 5d6 elemental damage at 18th level. Yes, you can do it all the live long day, but, really, any arcane caster* can have a higher useful damage ouput, in that they can do the nice mass attack pulses of damage. Even a comparable level single-classed warlock can do more damage/round. It certainly can't hang tough in melee; despite the need for a high Con score for meldshaping (see below) meaning you'll have a lot of HP, the poor BAB means you won't hit much, and there're very few melds that enhance attacks (and those that do are, surprise surprise, EVIL!). Oy. I'm not convinced that the self-buffing an incarnate can do really makes up for anything. I swear, the only reason to play an incarnate is to go into one of the prestige classes listed and multiclass into usefulness. The totemist does have a medium BAB, and is the more druidic of the classes. Of the classes given in MoI, I'd be most likely to play a totemist. For the Navel-Gazing Hydra: A meldshaper can have up to (Con - 10 ) soulmelds shaped at any one time. So, for example, a dwarf with Con of 16 could have up to 6 soulmelds at once. Brad * - Offer not valid for the bard. [/QUOTE]
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