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I need help with my Abyssal Campaign (Meeting Graz’zt) My players, stay out!
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<blockquote data-quote="The Serge" data-source="post: 374310" data-attributes="member: 4049"><p><strong>Greater Succubus</strong></p><p></p><p>These harlots look nasty!</p><p></p><p>You know, if the PCs in your campaign are being forced to walk a fine line, I suppose upon reaching 20th level, it would be interesting for them to make a decision that will cause them to make a decision to err on the side of right, or fall head-long into evil. </p><p></p><p>If you wanted to, you could make their salvation or damnation a part of all of this. It's unlikely that the forces of righteousness are unaware of Graz'zt's plot at this point... and may have, through <em>commune</em> and other spells, determined that the PCs harbor a great amount of hate for the Succubi. This being the case, the forces of good may be concerned about the kind of decision the PCs make in establishing an alliance with a being like Graz'zt. Depending on your concept of good and evil in your campaign, it could be that such a selfish decision to trade these souls for revenge, thereby allowing Graz'zt to ascend to true divinity, would result in the PCs fall from grace. Paladins would lose their powers and good aligned priests would be punished by their gods. It may be that the PCs, rather than being visited or warned directly by the forces of holiness, receive troublesome dreams or the Paladins feel "queasy" when the PCs openly discuss an alliance with Graz'zt.</p><p></p><p>Orrrr, maybe not. This could instead be an issue of Law vs. Chaos. Do the Forces of Hell want another divine demon running around, especially one almost as subtle as themselves? Perhaps the Gates of Hell will open to the PCs to scoot them along to stop both Graz'zt (who is a threat to Law) and the Succubi (who are clearly powerful threats to the perpetuation of Law on the Prime).</p><p></p><p>Just a few thoughts. It looks like this could have a fantastic conclusion depending on which direction you go. Have fun and good luck!</p></blockquote><p></p>
[QUOTE="The Serge, post: 374310, member: 4049"] [b]Greater Succubus[/b] These harlots look nasty! You know, if the PCs in your campaign are being forced to walk a fine line, I suppose upon reaching 20th level, it would be interesting for them to make a decision that will cause them to make a decision to err on the side of right, or fall head-long into evil. If you wanted to, you could make their salvation or damnation a part of all of this. It's unlikely that the forces of righteousness are unaware of Graz'zt's plot at this point... and may have, through [i]commune[/i] and other spells, determined that the PCs harbor a great amount of hate for the Succubi. This being the case, the forces of good may be concerned about the kind of decision the PCs make in establishing an alliance with a being like Graz'zt. Depending on your concept of good and evil in your campaign, it could be that such a selfish decision to trade these souls for revenge, thereby allowing Graz'zt to ascend to true divinity, would result in the PCs fall from grace. Paladins would lose their powers and good aligned priests would be punished by their gods. It may be that the PCs, rather than being visited or warned directly by the forces of holiness, receive troublesome dreams or the Paladins feel "queasy" when the PCs openly discuss an alliance with Graz'zt. Orrrr, maybe not. This could instead be an issue of Law vs. Chaos. Do the Forces of Hell want another divine demon running around, especially one almost as subtle as themselves? Perhaps the Gates of Hell will open to the PCs to scoot them along to stop both Graz'zt (who is a threat to Law) and the Succubi (who are clearly powerful threats to the perpetuation of Law on the Prime). Just a few thoughts. It looks like this could have a fantastic conclusion depending on which direction you go. Have fun and good luck! [/QUOTE]
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I need help with my Abyssal Campaign (Meeting Graz’zt) My players, stay out!
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