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I need help with my d&d storyline
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<blockquote data-quote="Brainwatch" data-source="post: 8699144" data-attributes="member: 6683885"><p>Quick thinking on this. It seems you need to answer 2 questions. The answers to one will influence the other and vice-versa.</p><p></p><p>1: Why is she the BBEG? What is it about her goals and/or methods that make her the BBEG?</p><p></p><p>2: What are these artifacts? What do they do? If someone possesses all of them what happens?</p><p></p><p>Now, there can be variations on these themes. Perhaps she’s not the BBEG at the beginning of the campaign, but something happens, perhaps the artifacts corrupt her and that turns her into the BBEG. Also, perhaps it’s safer for the artifacts to be separate. Bringing them together will cause or will allow to cause something bad to happen.</p><p></p><p>One example of these ideas is this: Her family was the protector of a magic vault that held the artifacts. When she was a child, her family was betrayed and murdered, and the artifacts stolen. She has spent her life seeking revenge and reacquiring the artifacts. But she has so far failed. She enlists the PCs to carry on her mission in her place as she is now too old to do it herself.</p><p></p><p>First part of campaign is various adventures to acquire all the artifacts.</p><p></p><p>Plot Twist: The artifacts are part of a key that opens a portal to the Far Realms (or other nasty place). If anyone possess all of the artifacts, they can open that portal (probably at some specified place). However, once the key is reassembled, something from the other side can affect that person, driving them mad etc. Anyone procession all the artifacts outside of the vault will be influenced/controlled by this entity.</p><p></p><p>Second part of campaign, stop their former employer (friend) from opening portal to bad place.</p><p></p><p>Just a quick thought. Hope it springs some ideas.</p></blockquote><p></p>
[QUOTE="Brainwatch, post: 8699144, member: 6683885"] Quick thinking on this. It seems you need to answer 2 questions. The answers to one will influence the other and vice-versa. 1: Why is she the BBEG? What is it about her goals and/or methods that make her the BBEG? 2: What are these artifacts? What do they do? If someone possesses all of them what happens? Now, there can be variations on these themes. Perhaps she’s not the BBEG at the beginning of the campaign, but something happens, perhaps the artifacts corrupt her and that turns her into the BBEG. Also, perhaps it’s safer for the artifacts to be separate. Bringing them together will cause or will allow to cause something bad to happen. One example of these ideas is this: Her family was the protector of a magic vault that held the artifacts. When she was a child, her family was betrayed and murdered, and the artifacts stolen. She has spent her life seeking revenge and reacquiring the artifacts. But she has so far failed. She enlists the PCs to carry on her mission in her place as she is now too old to do it herself. First part of campaign is various adventures to acquire all the artifacts. Plot Twist: The artifacts are part of a key that opens a portal to the Far Realms (or other nasty place). If anyone possess all of the artifacts, they can open that portal (probably at some specified place). However, once the key is reassembled, something from the other side can affect that person, driving them mad etc. Anyone procession all the artifacts outside of the vault will be influenced/controlled by this entity. Second part of campaign, stop their former employer (friend) from opening portal to bad place. Just a quick thought. Hope it springs some ideas. [/QUOTE]
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