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I need help with my Kobold filled Dungeon!
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<blockquote data-quote="Leatherhead" data-source="post: 7083961" data-attributes="member: 53176"><p>There are two kinds of traps you should be considering here:</p><p></p><p>Passive traps, which are left in key areas and used to protect areas when creatures aren't around. Such as Pit traps and locks that have poison coated spring-needles.</p><p></p><p>Active traps, which are mechanisms and defenses that creatures have to actively employ and used against the PC's in engagements. These are way more fun. Imagine a Kobold Guard pulling a lever and dumping people into a pit. All of the trap goodness, with almost none of the opportunity to search for them.</p><p></p><p>Ideally, you will sparingly use the passive kind near the entrance of the lair, around the prisoners, and possibly around the bosses room or treasure room. They are important areas that would logically have extra protection. Every other room should have an active trap, perhaps even two or three of them in the big rooms, because Kobolds are cowards and will use every dirty trick they can in order to give them the edge in combat.</p><p></p><p></p><p>Also, you may be interested in some discussion about the Kobolds featured in Volo's Guide:</p><p><a href="http://www.enworld.org/forum/showthread.php?506715-Let-s-Read-Volo-s-Monsters/page25&p=6993281&viewfull=1#post6993281" target="_blank">http://www.enworld.org/forum/showthread.php?506715-Let-s-Read-Volo-s-Monsters/page25&p=6993281&viewfull=1#post6993281</a></p><p><a href="http://www.enworld.org/forum/showthread.php?506715-Let-s-Read-Volo-s-Monsters/page26&p=6994219&viewfull=1#post6994219" target="_blank">http://www.enworld.org/forum/showthread.php?506715-Let-s-Read-Volo-s-Monsters/page26&p=6994219&viewfull=1#post6994219</a></p><p><a href="http://www.enworld.org/forum/showthread.php?506715-Let-s-Read-Volo-s-Monsters/page26&p=6995329&viewfull=1#post6995329" target="_blank">http://www.enworld.org/forum/showthread.php?506715-Let-s-Read-Volo-s-Monsters/page26&p=6995329&viewfull=1#post6995329</a></p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7083961, member: 53176"] There are two kinds of traps you should be considering here: Passive traps, which are left in key areas and used to protect areas when creatures aren't around. Such as Pit traps and locks that have poison coated spring-needles. Active traps, which are mechanisms and defenses that creatures have to actively employ and used against the PC's in engagements. These are way more fun. Imagine a Kobold Guard pulling a lever and dumping people into a pit. All of the trap goodness, with almost none of the opportunity to search for them. Ideally, you will sparingly use the passive kind near the entrance of the lair, around the prisoners, and possibly around the bosses room or treasure room. They are important areas that would logically have extra protection. Every other room should have an active trap, perhaps even two or three of them in the big rooms, because Kobolds are cowards and will use every dirty trick they can in order to give them the edge in combat. Also, you may be interested in some discussion about the Kobolds featured in Volo's Guide: [url]http://www.enworld.org/forum/showthread.php?506715-Let-s-Read-Volo-s-Monsters/page25&p=6993281&viewfull=1#post6993281[/url] [url]http://www.enworld.org/forum/showthread.php?506715-Let-s-Read-Volo-s-Monsters/page26&p=6994219&viewfull=1#post6994219[/url] [url]http://www.enworld.org/forum/showthread.php?506715-Let-s-Read-Volo-s-Monsters/page26&p=6995329&viewfull=1#post6995329[/url] [/QUOTE]
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