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I need help with my Kobold filled Dungeon!
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<blockquote data-quote="schnee" data-source="post: 7084024" data-attributes="member: 16728"><p>Don't forget 'alarm' traps, that signal deeper levels of the cave about an intrusion.</p><p></p><p>This gives a few permutations:</p><p></p><p>1) Players trip it - they hear alarm bells and shouting! The drama increases.</p><p></p><p>- Do they charge in, and try to take advantage before defenses are fully set up?</p><p>- Do they flee, and try to come back later and be better prepared?</p><p>- Do they grind it out with hit and run?</p><p></p><p>2) Players find the trap and disarm it. Reward them!</p><p></p><p>- They get surprise on the first encounter or two.</p><p>- They fight lower levels of enemies in some places than otherwise.</p><p>- They can get surprisingly far with stealth and blitzkrieg attacking.</p><p>- Some battles become 'try to prevent an enemy from getting away and warning everyone'.</p><p></p><p>If you think about the defenses as tactical this way, then you can create some really interesting room shapes and hallway configurations that make for a much more fun experience than corridor/room/corridor.</p></blockquote><p></p>
[QUOTE="schnee, post: 7084024, member: 16728"] Don't forget 'alarm' traps, that signal deeper levels of the cave about an intrusion. This gives a few permutations: 1) Players trip it - they hear alarm bells and shouting! The drama increases. - Do they charge in, and try to take advantage before defenses are fully set up? - Do they flee, and try to come back later and be better prepared? - Do they grind it out with hit and run? 2) Players find the trap and disarm it. Reward them! - They get surprise on the first encounter or two. - They fight lower levels of enemies in some places than otherwise. - They can get surprisingly far with stealth and blitzkrieg attacking. - Some battles become 'try to prevent an enemy from getting away and warning everyone'. If you think about the defenses as tactical this way, then you can create some really interesting room shapes and hallway configurations that make for a much more fun experience than corridor/room/corridor. [/QUOTE]
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I need help with my Kobold filled Dungeon!
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