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I need help with out of control Quentin Tarantino-esque gangster characters!
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<blockquote data-quote="DarrenGMiller" data-source="post: 2594983" data-attributes="member: 23174"><p>I would definitely deal with it out of game. Have a discussion and tell him what you don't like about his gaming. Inform him that he is taking the fun out of the game for the majority and the enjoyment of the majority will not be sacrificed for one person, no matter who they are. Nothing personal. Tell him what his in-game parameters are going to be. Try to be a specific as possible. Tell him that if he does not back off, you will be forced to remove him from the game. If he does well with his new constraints, be sure to let him know that you appreciate his cooperation. If he refuses to cooperate, ask him to leave.</p><p></p><p>I have had my share of player problems. This is the most effective way I have found. Since I started this policy, I have not had any problems. Any who I did have problems with left voluntarily because my group stood with me on the type of game I wanted to run. I showed the majority that I valued their participation and they showed me that they appreciated my support in preserving OUR game. The questionable players went elsewhere voluntarily. Problem solved.</p><p></p><p>DM</p></blockquote><p></p>
[QUOTE="DarrenGMiller, post: 2594983, member: 23174"] I would definitely deal with it out of game. Have a discussion and tell him what you don't like about his gaming. Inform him that he is taking the fun out of the game for the majority and the enjoyment of the majority will not be sacrificed for one person, no matter who they are. Nothing personal. Tell him what his in-game parameters are going to be. Try to be a specific as possible. Tell him that if he does not back off, you will be forced to remove him from the game. If he does well with his new constraints, be sure to let him know that you appreciate his cooperation. If he refuses to cooperate, ask him to leave. I have had my share of player problems. This is the most effective way I have found. Since I started this policy, I have not had any problems. Any who I did have problems with left voluntarily because my group stood with me on the type of game I wanted to run. I showed the majority that I valued their participation and they showed me that they appreciated my support in preserving OUR game. The questionable players went elsewhere voluntarily. Problem solved. DM [/QUOTE]
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I need help with out of control Quentin Tarantino-esque gangster characters!
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