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I need help with out of control Quentin Tarantino-esque gangster characters!
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<blockquote data-quote="Cartigan Mrryl" data-source="post: 2599345" data-attributes="member: 36650"><p>Dude... that was AMAZING! How long did it take you to think that up?</p><p></p><p>Edited: Ahem... I forgot to leave my advice... Anyways, I advise you to either have a talk with him in real life, or talk to some of the other players, tell them that if they don't like him torturing people then they COULD do something in-game, how many movies, Graphic Novels, and comics do you see where someone tries to do something smei-evil and one of the other people (on that guys team) says, "No," and they get into an arguement/fight? If they DID get into a fight, could the rest of the group take him? If not, then I suggest that one guy's idea, for every malicious act he performs, make him a LITTLE stronger, then, talk one (or more) characters on his team into physically trying to stop him, mid-game. If he picks a fight, let the fight go out, Sadist and any guys who agree with him vs. The Good Guys, if the Sadist wins, a demon bursts from his chest (make it weaker than a strong monster, something a few CR weaker than what the group SHOULD be able to take a DM him crappily, have the rest of the group take It out. Voila, Sadist is dead (and hopefully he got the message that that kind of action isn't appreciated) and he'll hopefully either change, or one-down his torture methods. </p><p></p><p>Oh, I'd also throw in victims who make stuff up just to stop the torture, and I mean ALOT more than one. Think about it: someone is peeling off your flesh with a potato peeler, what'er you gonna do? If you actually DON'T know anything, you'll make it up either before or IMMEDIATELY after he starts, right?</p><p></p><p>Those're my ideas about how to get the character to act....</p><p></p><p>ADIOS!</p></blockquote><p></p>
[QUOTE="Cartigan Mrryl, post: 2599345, member: 36650"] Dude... that was AMAZING! How long did it take you to think that up? Edited: Ahem... I forgot to leave my advice... Anyways, I advise you to either have a talk with him in real life, or talk to some of the other players, tell them that if they don't like him torturing people then they COULD do something in-game, how many movies, Graphic Novels, and comics do you see where someone tries to do something smei-evil and one of the other people (on that guys team) says, "No," and they get into an arguement/fight? If they DID get into a fight, could the rest of the group take him? If not, then I suggest that one guy's idea, for every malicious act he performs, make him a LITTLE stronger, then, talk one (or more) characters on his team into physically trying to stop him, mid-game. If he picks a fight, let the fight go out, Sadist and any guys who agree with him vs. The Good Guys, if the Sadist wins, a demon bursts from his chest (make it weaker than a strong monster, something a few CR weaker than what the group SHOULD be able to take a DM him crappily, have the rest of the group take It out. Voila, Sadist is dead (and hopefully he got the message that that kind of action isn't appreciated) and he'll hopefully either change, or one-down his torture methods. Oh, I'd also throw in victims who make stuff up just to stop the torture, and I mean ALOT more than one. Think about it: someone is peeling off your flesh with a potato peeler, what'er you gonna do? If you actually DON'T know anything, you'll make it up either before or IMMEDIATELY after he starts, right? Those're my ideas about how to get the character to act.... ADIOS! [/QUOTE]
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I need help with out of control Quentin Tarantino-esque gangster characters!
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