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I Need Help With The Final Fight Of My Campaign
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<blockquote data-quote="GMMichael" data-source="post: 7038167" data-attributes="member: 6685730"><p>Is the boss fight a recapture of the city, or a fight against Daddy Terrasque?</p><p></p><p>Recapturing the city is simple enough: destroy all command-and-control points and seize the opposing force's assets. If there are any non-mindless aberrations there, it would be a good thing to mobilize them to help the recapture.</p><p></p><p>But since that would make for a pretty boring battle, you should probably do what Imaculata said <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If the PCs are supposed to fight the god, let them think they're supposed to go toe-to-toe with it. (And it should probably ask them, when they meet, if they're gods as well...) As they try everything in their arsenals to realize they can't hope to hurt the god, introduce the idea that maybe they should rely on the lessons learned completing the earlier goals.</p><p></p><p>For example, if one goal was clearing the local theatre of zombie-soldiers, a PC or NPC could utilize the acting troupe's zombie masks to gain surprise attacks against the zombies. And when you put these masks on in the god fight, they lower the god's attack rolls/initiative/whatever to a reasonable level because the god's hubris makes it drop its guard where it sees success...</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7038167, member: 6685730"] Is the boss fight a recapture of the city, or a fight against Daddy Terrasque? Recapturing the city is simple enough: destroy all command-and-control points and seize the opposing force's assets. If there are any non-mindless aberrations there, it would be a good thing to mobilize them to help the recapture. But since that would make for a pretty boring battle, you should probably do what Imaculata said :) If the PCs are supposed to fight the god, let them think they're supposed to go toe-to-toe with it. (And it should probably ask them, when they meet, if they're gods as well...) As they try everything in their arsenals to realize they can't hope to hurt the god, introduce the idea that maybe they should rely on the lessons learned completing the earlier goals. For example, if one goal was clearing the local theatre of zombie-soldiers, a PC or NPC could utilize the acting troupe's zombie masks to gain surprise attacks against the zombies. And when you put these masks on in the god fight, they lower the god's attack rolls/initiative/whatever to a reasonable level because the god's hubris makes it drop its guard where it sees success... [/QUOTE]
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I Need Help With The Final Fight Of My Campaign
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