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I need help with this campaign... (DM)
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<blockquote data-quote="anest1s" data-source="post: 5636682" data-attributes="member: 94230"><p>A devil/demon offers a bit of free help, telling him about his advisers' plots...then he tells him that there are much more he doesn't know about and he is destined to fail. </p><p></p><p>Except...if he wants to trade. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>Alternative: The fiend had a deal with the enemy, and now claims that he refuses to pay up- so he will help our hero just to get paid. In fact, by making the hero to use questionable tactics ''for the greater good'' the fiend will claim his soul. No matter who wins, the fiend will get 2 souls one now, one later. </p><p></p><p>Edit: Well, here are some ideas about what the fiend would do (if devil make them a bit more lawful-ish, if demon a bit more chaotic-ish)</p><p></p><p></p><ol> <li data-xf-list-type="ol"> The problem is, his people hate him,</li> <li data-xf-list-type="ol"> he's spending all of his gold,</li> <li data-xf-list-type="ol"> he has made multiple powerful enemies (one of which was his main way of raising an army),</li> <li data-xf-list-type="ol"> he's on the brink of war with another smaller nation off the coast of the mainland,</li> <li data-xf-list-type="ol"> he is getting nowhere with uniting the other nations,</li> <li data-xf-list-type="ol"> and a few failed sense motive checks later, and his chief adviser is plotting to overthrow him as king.</li> </ol><p>1. He needs a scapegoat to explain himself to his ppl. For example he can make his adviser to look like he stole lots of gold from the kingdom and gave it away to the kingdoms biggest enemy. Then he can say that his adviser hired an assassin on him. Even better, have an assassin to try to assassinate someone loved by the ppl and fail, and then with the help of the devil/demon it could be proved that his scapegoat was behind the assassination attempt. He can then say he was fooled by him and he is sorry. And that he won't fail his ppl again by allowing traitors. And root out all his political enemies as traitors. </p><p></p><p>2. He needs to either get the support of the ppl, or find a way to get money, or blame someone else.</p><p></p><p>4. Have them realize that their common enemy is greater than him. Or have their leader/s assassinated and replaced by doppelgangers under your command. </p><p></p><p>5. Create a raiding party with trusted allies, and have them raid other nations. In a way that everyone thinks its their greater enemy that did the raids. Start dividing your enemies land, and tell other nations that if they help, ''x'' part of enemies land will become theirs.</p><p></p><p>Edit2: For every problem you should give him more than one fiendish options...all equally evil. Because if you don't, it will feel like railroading/telling him what to do. You should also make cleat that he doesn't have to do what the fiend tells him...but always imply that the fiend knows things he doesn't know.</p></blockquote><p></p>
[QUOTE="anest1s, post: 5636682, member: 94230"] A devil/demon offers a bit of free help, telling him about his advisers' plots...then he tells him that there are much more he doesn't know about and he is destined to fail. Except...if he wants to trade. :devil: Alternative: The fiend had a deal with the enemy, and now claims that he refuses to pay up- so he will help our hero just to get paid. In fact, by making the hero to use questionable tactics ''for the greater good'' the fiend will claim his soul. No matter who wins, the fiend will get 2 souls one now, one later. Edit: Well, here are some ideas about what the fiend would do (if devil make them a bit more lawful-ish, if demon a bit more chaotic-ish) [LIST=1] [*] The problem is, his people hate him, [*] he's spending all of his gold, [*] he has made multiple powerful enemies (one of which was his main way of raising an army), [*] he's on the brink of war with another smaller nation off the coast of the mainland, [*] he is getting nowhere with uniting the other nations, [*] and a few failed sense motive checks later, and his chief adviser is plotting to overthrow him as king. [/LIST] 1. He needs a scapegoat to explain himself to his ppl. For example he can make his adviser to look like he stole lots of gold from the kingdom and gave it away to the kingdoms biggest enemy. Then he can say that his adviser hired an assassin on him. Even better, have an assassin to try to assassinate someone loved by the ppl and fail, and then with the help of the devil/demon it could be proved that his scapegoat was behind the assassination attempt. He can then say he was fooled by him and he is sorry. And that he won't fail his ppl again by allowing traitors. And root out all his political enemies as traitors. 2. He needs to either get the support of the ppl, or find a way to get money, or blame someone else. 4. Have them realize that their common enemy is greater than him. Or have their leader/s assassinated and replaced by doppelgangers under your command. 5. Create a raiding party with trusted allies, and have them raid other nations. In a way that everyone thinks its their greater enemy that did the raids. Start dividing your enemies land, and tell other nations that if they help, ''x'' part of enemies land will become theirs. Edit2: For every problem you should give him more than one fiendish options...all equally evil. Because if you don't, it will feel like railroading/telling him what to do. You should also make cleat that he doesn't have to do what the fiend tells him...but always imply that the fiend knows things he doesn't know. [/QUOTE]
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