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<blockquote data-quote="Rothe" data-source="post: 2844835" data-attributes="member: 39813"><p>Hi Cherrio, welcome. </p><p> I think you'll find plenty of advice here, and yes in my experience women players are in the minority but the ones that do play are often very good. Maybe there is some innate knack for it.</p><p></p><p> On intial DMing, casting my mind back, I'd say not to try to be too ambitous on the original adventures. Use some simple setting to start with leaving the grander picture deliberately vague. Preferably set the start of the campaign in a location much like your local geography so players can readily understand it. For example, if you live on the coast, set the campaign start point in a coastal village. The players and you will immediately have an image of what the countryside looks like. </p><p></p><p> Since you are all new to the rules and game focusing on small constrained encounters to familairize yourselves with the rules can be helpful. Say encountering a small band of bandits, non-lethal weapons training etc.</p><p></p><p> The last quick piece of advice is to talk as a group about the type of fantasy setting you would like to explore and adventure in. Do they not care and just want to kill things? Do you want a medieval feel? How prevalent do you want magic to be? Every house has a fire elemental for central heating? In the beginning, it might be best to think of your favorite fantasy literature or movie and say hey, I'd like to adventure in x world but with or without this.</p><p></p><p> If you post some of what you are interested in I'm sure there will be a slew of pointers to commercial products and lots of advice from those like myself who pretty much do it themselves all the way (aka homebrew).</p><p></p><p>EDIT: As you see, three response right away. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Rothe, post: 2844835, member: 39813"] Hi Cherrio, welcome. I think you'll find plenty of advice here, and yes in my experience women players are in the minority but the ones that do play are often very good. Maybe there is some innate knack for it. On intial DMing, casting my mind back, I'd say not to try to be too ambitous on the original adventures. Use some simple setting to start with leaving the grander picture deliberately vague. Preferably set the start of the campaign in a location much like your local geography so players can readily understand it. For example, if you live on the coast, set the campaign start point in a coastal village. The players and you will immediately have an image of what the countryside looks like. Since you are all new to the rules and game focusing on small constrained encounters to familairize yourselves with the rules can be helpful. Say encountering a small band of bandits, non-lethal weapons training etc. The last quick piece of advice is to talk as a group about the type of fantasy setting you would like to explore and adventure in. Do they not care and just want to kill things? Do you want a medieval feel? How prevalent do you want magic to be? Every house has a fire elemental for central heating? In the beginning, it might be best to think of your favorite fantasy literature or movie and say hey, I'd like to adventure in x world but with or without this. If you post some of what you are interested in I'm sure there will be a slew of pointers to commercial products and lots of advice from those like myself who pretty much do it themselves all the way (aka homebrew). EDIT: As you see, three response right away. ;) [/QUOTE]
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