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<blockquote data-quote="Dannyalcatraz" data-source="post: 2845420" data-attributes="member: 19675"><p>First, welcome Mitchbones & Cherio!</p><p></p><p>I'm another old time gamer. There's lots of us here...including many professional game designers and even Mr. Gygax (though I'm not one of<em> them</em>). As has been suggested before- use this place like an online think-tank.</p><p></p><p>Games with guns are everywhere. If you want to mix fantasy roleplay with guns, may I suggest AEG's <em>Swashbuckling Adventures</em>, Privateer's <em>Iron Kingdoms</em>, or Atlas Games' <em>Northern Crown/Nyambe</em> settings. Strictly speaking, they're not D&D, but they <em>are</em> based on the D20 system.</p><p></p><p>For a modern take on gaming in the D20 system, <em>D20 Modern/Future </em>are good, as are products like <em>Spycraft 2Ed </em>and <em>Mutants & Masterminds 2Ed</em> (a superhero game). One of the greatest sci-fi games of all time, <em>Traveller</em>, exists in several different systems, including a D20 version.</p><p></p><p>Shadowrun is also a classic for fusing magic and cyberpunk genres.</p><p></p><p>If you're new to DMing, remember the old acronym KISS: Keep It Simple, Stupid! You don't want to bog yourself down in obscure parts of the rules. Thus, I'd advise to trying out a few store-bought adventures for whatever game you try before designing your own.</p><p></p><p>Accept that you're going to make mistakes. In fact, I have yet to encounter a GM who doesn't make at least 1 mistake per session. The trick is to not let them ruin the fun. If you find that your mistake is more fun than the actual rule- use the mistake as a house rule!</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2845420, member: 19675"] First, welcome Mitchbones & Cherio! I'm another old time gamer. There's lots of us here...including many professional game designers and even Mr. Gygax (though I'm not one of[I] them[/I]). As has been suggested before- use this place like an online think-tank. Games with guns are everywhere. If you want to mix fantasy roleplay with guns, may I suggest AEG's [I]Swashbuckling Adventures[/I], Privateer's [I]Iron Kingdoms[/I], or Atlas Games' [I]Northern Crown/Nyambe[/I] settings. Strictly speaking, they're not D&D, but they [I]are[/I] based on the D20 system. For a modern take on gaming in the D20 system, [I]D20 Modern/Future [/I]are good, as are products like [I]Spycraft 2Ed [/I]and [I]Mutants & Masterminds 2Ed[/I] (a superhero game). One of the greatest sci-fi games of all time, [I]Traveller[/I], exists in several different systems, including a D20 version. Shadowrun is also a classic for fusing magic and cyberpunk genres. If you're new to DMing, remember the old acronym KISS: Keep It Simple, Stupid! You don't want to bog yourself down in obscure parts of the rules. Thus, I'd advise to trying out a few store-bought adventures for whatever game you try before designing your own. Accept that you're going to make mistakes. In fact, I have yet to encounter a GM who doesn't make at least 1 mistake per session. The trick is to not let them ruin the fun. If you find that your mistake is more fun than the actual rule- use the mistake as a house rule! [/QUOTE]
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