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I need helping making making a character for Tournament!!!!
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<blockquote data-quote="Drawmack" data-source="post: 509016" data-attributes="member: 4981"><p><span style="color: white"></span></p><p><span style="color: white">I have a pdf on how to munchkin on my system at work. I'll post a link to where I got it from monday if someone doesn't do it before then but I can give you some basics I got from reading the article.</span></p><p><span style="color: white"></span></p><p><span style="color: white">(No I'm not a munchkin but I wanted to know how to spot one in my game.)</span></p><p><span style="color: white"></span></p><p><span style="color: white">Average Damage: %chance of hitting/100 * average damage = average damage per round.</span></p><p><span style="color: white"></span></p><p><span style="color: white">This will let you know what feats to take and when to use them.</span></p><p><span style="color: white"></span></p><p><span style="color: white">Average HP Loss: %chance of being hit/100 * average damage = ahpl/round</span></p><p><span style="color: white"></span></p><p><span style="color: white">This will allow you to balance defense and offense because munchkinizing one area too much leaves to large of a hole.</span></p><p><span style="color: white"></span></p><p><span style="color: white">Know what you're going to do. A munchinkinized character is really good at something. What will you be really good at (i.e. the tank, uber-healer, trap disabler guy, etc.)? Once you have answered this question you can set your stats up appropriatly based on the key ability for the skills and saves you will need.</span></p><p><span style="color: white"></span></p><p><span style="color: white">There's a lot more to it but those are the basics.</span></p><p><span style="color: white"></span></p><p><span style="color: white">Personally I would build a lvl 1 munchkinized character and then level him up nine times it'll be easier then trying to figure out everything for a 10th level character from the top.</span></p><p><span style="color: white"></span></p><p><span style="color: white">hope that helps.</span></p><p><span style="color: white"></span></p></blockquote><p></p>
[QUOTE="Drawmack, post: 509016, member: 4981"] [color=white] I have a pdf on how to munchkin on my system at work. I'll post a link to where I got it from monday if someone doesn't do it before then but I can give you some basics I got from reading the article. (No I'm not a munchkin but I wanted to know how to spot one in my game.) Average Damage: %chance of hitting/100 * average damage = average damage per round. This will let you know what feats to take and when to use them. Average HP Loss: %chance of being hit/100 * average damage = ahpl/round This will allow you to balance defense and offense because munchkinizing one area too much leaves to large of a hole. Know what you're going to do. A munchinkinized character is really good at something. What will you be really good at (i.e. the tank, uber-healer, trap disabler guy, etc.)? Once you have answered this question you can set your stats up appropriatly based on the key ability for the skills and saves you will need. There's a lot more to it but those are the basics. Personally I would build a lvl 1 munchkinized character and then level him up nine times it'll be easier then trying to figure out everything for a 10th level character from the top. hope that helps. [/color] [/QUOTE]
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