Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
I need ideas for a Fire Giant plot point encounter...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bluesfella" data-source="post: 6197421" data-attributes="member: 98561"><p>I'm in the middle of a pretty good homebrew adventure I'm running, but I feel like I've written myself into a corner, and I just haven't had any inspiration to get out of it yet. Basically, the PC's have just been introduced to a Fire Giant that they need to get a key from. They are hopelessly outmatched strength-wise, so they need to do some role playing to get this key. The problem is, I just don't know what to do with this character and I need some suggestions.</p><p></p><p>The PC's are stuck on this mysterious island (inspired by the good parts of LOST - hopefully the ending will be more satisfying), and have just discovered that the shadowy OTHERS that run the island are actually a cult of Vecna. They don't know the cult's plans yet, but they are planning to sneak into the spire in the middle of the island, where they expect the cult has it's base. (It does.)</p><p></p><p>They have found a secret entrance, but it is locked with a Macguffin, er, I mean "key" that is currently in the possession of the Fire Giant at the other end of the island. They have now traveled all the way to meet the giant and had several encounters getting there. The cliff hanger from the last session was them barely reaching the giant's domain with little resources and even fewer hit points, and the giant comes after them with his hell hounds. They were all cowering on the ground surrounded by the hounds and the fire giant standing over them with his flaming sword at the ready. </p><p></p><p>But now I have to run some sort of encounter from that point, and I just don't have any good ideas. Here is all I am going on:</p><p></p><p>The Fire Giant hates the cultists.</p><p>He distrusts any other intruders (the PC's).</p><p>He raises Hell Hounds as pets and breeds them.</p><p>The cultists have stolen one of the giant's hounds, but he doesn't know where it is.</p><p>The PC's have encountered this hound in a previous encounter.</p><p>The giant has the key to the cultist's lair, but it not willing to give it up easily.</p><p></p><p>I obviously thought it would be good to let the PC's promise to bring back his hound, but the more I think about it, the less I like the idea. Would a surly giant give up the key to the cultist's lair based on a promise from these strangers? Am I just over-thinking it? The seeds are already planted for this, but I'd like to find a more interesting way of handling it.</p><p></p><p>Depending on how the PC's play this meeting, there may even be combat. Though, I doubt it. I will try and prepare for it just in case.</p><p></p><p>One of my earlier ideas was to give the PC's the option of helping this giant, and if they did he could come back later at an opportune time to aid them in whatever ending scenario they chose. I like giving the players choices, where their actions influence future events. He could be a good ally or a thorn in their side.</p><p></p><p>So, do you guys have any ideas on how I should play this out? We are meeting this Saturday night, and I'm stressing over this one plot bottleneck I've created for myself. Thanks for any suggestions you might have!</p></blockquote><p></p>
[QUOTE="bluesfella, post: 6197421, member: 98561"] I'm in the middle of a pretty good homebrew adventure I'm running, but I feel like I've written myself into a corner, and I just haven't had any inspiration to get out of it yet. Basically, the PC's have just been introduced to a Fire Giant that they need to get a key from. They are hopelessly outmatched strength-wise, so they need to do some role playing to get this key. The problem is, I just don't know what to do with this character and I need some suggestions. The PC's are stuck on this mysterious island (inspired by the good parts of LOST - hopefully the ending will be more satisfying), and have just discovered that the shadowy OTHERS that run the island are actually a cult of Vecna. They don't know the cult's plans yet, but they are planning to sneak into the spire in the middle of the island, where they expect the cult has it's base. (It does.) They have found a secret entrance, but it is locked with a Macguffin, er, I mean "key" that is currently in the possession of the Fire Giant at the other end of the island. They have now traveled all the way to meet the giant and had several encounters getting there. The cliff hanger from the last session was them barely reaching the giant's domain with little resources and even fewer hit points, and the giant comes after them with his hell hounds. They were all cowering on the ground surrounded by the hounds and the fire giant standing over them with his flaming sword at the ready. But now I have to run some sort of encounter from that point, and I just don't have any good ideas. Here is all I am going on: The Fire Giant hates the cultists. He distrusts any other intruders (the PC's). He raises Hell Hounds as pets and breeds them. The cultists have stolen one of the giant's hounds, but he doesn't know where it is. The PC's have encountered this hound in a previous encounter. The giant has the key to the cultist's lair, but it not willing to give it up easily. I obviously thought it would be good to let the PC's promise to bring back his hound, but the more I think about it, the less I like the idea. Would a surly giant give up the key to the cultist's lair based on a promise from these strangers? Am I just over-thinking it? The seeds are already planted for this, but I'd like to find a more interesting way of handling it. Depending on how the PC's play this meeting, there may even be combat. Though, I doubt it. I will try and prepare for it just in case. One of my earlier ideas was to give the PC's the option of helping this giant, and if they did he could come back later at an opportune time to aid them in whatever ending scenario they chose. I like giving the players choices, where their actions influence future events. He could be a good ally or a thorn in their side. So, do you guys have any ideas on how I should play this out? We are meeting this Saturday night, and I'm stressing over this one plot bottleneck I've created for myself. Thanks for any suggestions you might have! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I need ideas for a Fire Giant plot point encounter...
Top