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I need Ideas for a Non-Magic Bard
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<blockquote data-quote="HarryFlashman" data-source="post: 1390346" data-attributes="member: 16377"><p>Ferret, i would not mind giving them an ability with a Garotte but I have no idea of the stats a Garotte ought to have. Fort Save vs death? What DC? Coup de grace on unexpecting opponents? too powerful. Sneak Attack? no, doesn't really fit. Death Attack? Already told that does not fit the Class Concept.</p><p></p><p>I see these guys not as assassins per se but not adverse to killing in order to fulfill their missions. In the interest of killing I do not see them challenging opponents but rather using their Fast Talk Ability to distract oponents while they wrap the piano wire around the poor unsuspecting S.O.B.'s neck.</p><p></p><p>These guys are Diplomats, Undercover Agents, Spies, Plants, Investigators, and Couriers. While not the typical Bard Jack-of-All-Trades they do have widely applicable abilities regarding social interaction and social influence. </p><p></p><p>Of those of you who have few problems withthe powers given, how would you adjust them regarding level attained, power level, or rules pertaining to use.</p><p></p><p>Of those of you who have problems with the powers given what abilities do you think would be more suitable for the Roles the Emissary plays in Society? </p><p></p><p>Oh. And what should I call this Class? the "Emissary" is a working Class name, but there are probably better titles out there (Agent, Herald Investigator, Provacateur, Envoy, Diplomat, Ambassador, Vicar, Factotum, Sleuth, etc.</p></blockquote><p></p>
[QUOTE="HarryFlashman, post: 1390346, member: 16377"] Ferret, i would not mind giving them an ability with a Garotte but I have no idea of the stats a Garotte ought to have. Fort Save vs death? What DC? Coup de grace on unexpecting opponents? too powerful. Sneak Attack? no, doesn't really fit. Death Attack? Already told that does not fit the Class Concept. I see these guys not as assassins per se but not adverse to killing in order to fulfill their missions. In the interest of killing I do not see them challenging opponents but rather using their Fast Talk Ability to distract oponents while they wrap the piano wire around the poor unsuspecting S.O.B.'s neck. These guys are Diplomats, Undercover Agents, Spies, Plants, Investigators, and Couriers. While not the typical Bard Jack-of-All-Trades they do have widely applicable abilities regarding social interaction and social influence. Of those of you who have few problems withthe powers given, how would you adjust them regarding level attained, power level, or rules pertaining to use. Of those of you who have problems with the powers given what abilities do you think would be more suitable for the Roles the Emissary plays in Society? Oh. And what should I call this Class? the "Emissary" is a working Class name, but there are probably better titles out there (Agent, Herald Investigator, Provacateur, Envoy, Diplomat, Ambassador, Vicar, Factotum, Sleuth, etc. [/QUOTE]
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