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I need Ideas for a Non-Magic Bard
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<blockquote data-quote="Li Shenron" data-source="post: 1391333" data-attributes="member: 1465"><p>Ok... but I don't want to hijack your prestige class from your design and I don't think it can necessarily come out better if you follow my advice.</p><p></p><p>First of all, I think you should try to check from existing class features if there is is any which is quite like yours, and use that one if you can. For example, Assailant's Advantage I and II look like the Dodge feat and the Uncanny Dodge ability with something different. You may consider to grant those two directly, so that they cound also as requirement for something else. For example:</p><p></p><p>- do you really need to restrict AAI when you are flanked? if it's not so important at the end, grant Dodge as bonus feat "even if the character doesn't meet the prerequisites": I suggest you give it at 1st level</p><p></p><p>- AAII is just the same as Uncanny Dodge plus an increase to the bonus when using Dodge right? Therefore, instead of AAII grant Uncanny Dodge somewhere between level 2 (as a Barbarian) and level 4 (as a Rogue), and sometimes later separately grant a feature called Improved Dodge which increases the bonus when you use Dodge</p><p></p><p>By that line, you may also consider to grant Improved Uncanny Dodge (see Rogue and Barbarian, again) between levels 5-8. If you feel like it, you can even grant further increases of the Improved Dodge above: for this purpose, you can choose between separate abilities ("Superior Dodge", "Greater Dodge"...) to have them stop at epic advancement, or otherwise make it a single ability which increases regularly every X levels to have it continue into epic levels.</p><p></p><p>These are just simple guidlines which you can find used in the published classes and prestige classes (the well-designed ones at least <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>-------------------------------------------------------------------------</p><p></p><p>About other special abilities, remember to always define the following:</p><p></p><p>- type (spell-like, supernatural, extraordinary, natural)</p><p>- DC (fixed or level-based, and if uses Cha modifier or something else)</p><p>- uses per day, with eventually note about retries on the same target</p><p>- duration</p><p>- range</p><p></p><p>And you may prefer to have the ability cause a condition which is defined in the DMG's glossary, if it fits. This will make it easier to adjudicate many circumstances when the target may have some immunity or other help.</p><p></p><p>For example, your Distraction ability doesn't say which type it is, which is the DC to resist (I can't believe you want to make it irresistable...), how long it lasts.</p><p></p><p>-----------------------------------------------------------------------</p><p></p><p>Naming special abilities:</p><p></p><p>whenever you give an ability a name you have 2 options if there is already a feat or class feature which grants the same:</p><p></p><p>1) give it a new unique name</p><p>2) use the name of the existing one</p><p></p><p>The consequences are as follows:</p><p></p><p>1) stacks with identical features of different names, but doesn't count as prerequisite for other feats, prestige classes and so on</p><p>2) counts as prerequisite but doesn't stack with itself from other classes (saves for specific exceptions)</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1391333, member: 1465"] Ok... but I don't want to hijack your prestige class from your design and I don't think it can necessarily come out better if you follow my advice. First of all, I think you should try to check from existing class features if there is is any which is quite like yours, and use that one if you can. For example, Assailant's Advantage I and II look like the Dodge feat and the Uncanny Dodge ability with something different. You may consider to grant those two directly, so that they cound also as requirement for something else. For example: - do you really need to restrict AAI when you are flanked? if it's not so important at the end, grant Dodge as bonus feat "even if the character doesn't meet the prerequisites": I suggest you give it at 1st level - AAII is just the same as Uncanny Dodge plus an increase to the bonus when using Dodge right? Therefore, instead of AAII grant Uncanny Dodge somewhere between level 2 (as a Barbarian) and level 4 (as a Rogue), and sometimes later separately grant a feature called Improved Dodge which increases the bonus when you use Dodge By that line, you may also consider to grant Improved Uncanny Dodge (see Rogue and Barbarian, again) between levels 5-8. If you feel like it, you can even grant further increases of the Improved Dodge above: for this purpose, you can choose between separate abilities ("Superior Dodge", "Greater Dodge"...) to have them stop at epic advancement, or otherwise make it a single ability which increases regularly every X levels to have it continue into epic levels. These are just simple guidlines which you can find used in the published classes and prestige classes (the well-designed ones at least ;) ). ------------------------------------------------------------------------- About other special abilities, remember to always define the following: - type (spell-like, supernatural, extraordinary, natural) - DC (fixed or level-based, and if uses Cha modifier or something else) - uses per day, with eventually note about retries on the same target - duration - range And you may prefer to have the ability cause a condition which is defined in the DMG's glossary, if it fits. This will make it easier to adjudicate many circumstances when the target may have some immunity or other help. For example, your Distraction ability doesn't say which type it is, which is the DC to resist (I can't believe you want to make it irresistable...), how long it lasts. ----------------------------------------------------------------------- Naming special abilities: whenever you give an ability a name you have 2 options if there is already a feat or class feature which grants the same: 1) give it a new unique name 2) use the name of the existing one The consequences are as follows: 1) stacks with identical features of different names, but doesn't count as prerequisite for other feats, prestige classes and so on 2) counts as prerequisite but doesn't stack with itself from other classes (saves for specific exceptions) [/QUOTE]
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