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I need idea's for a Star Wars game.
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<blockquote data-quote="The_Universe" data-source="post: 867689" data-attributes="member: 8944"><p><strong>NOT THE NJO</strong></p><p></p><p>If your players want something true to the feel of the movies, than I would advise that you avoid the New Jedi Order as if it were the black freakin' plague. I have purchased all the books because I'm a SW junkie, but I'm not terribly thrilled with most of the storyline. Thank God it will be done in the fall. </p><p></p><p>As for your campaign, I always try to engender a little character development throughout gameplay. If they want something a little less evil, let 'em start as bounty hunters and smugglers, but slowly draw them toward something better--Han Solo starts out as a rogue, and ends as a hero...let them do something like that. </p><p></p><p>For campaign specifics, if you want to set something after the movies, but while the setting is still recognizeably star wars, try something in the Ysanne Isard era, wonderfully novelized by Michael Stackpole in the XWing Rogue Squadron series. The empire is still strong, and bad, but the Good guys have a few more resources. I have run numerous adventures in the time period and it works well...there's much to be done in the aftermath of Jabba's criminal empire. </p><p></p><p>Have a smuggler start out carrying some cargo to an Imperial black ops facility, only to find out after offloading that he was carrying genetically altered slaves. Then, after he leaves, let him find out that an important one has stowed away on his ship. The empire hires a bounty hunter to retrieve its valuable investment, and eventually, you've got a gaming group who may be tired of living in the moral gray area of the galaxy. </p><p></p><p>Lastly, try altering the time line. Have Vader convince Luke to join him on Bespin, and suddenly the Empire is REALLY BAD @$$. Have Thrawn return from the unknown regions with an offer of peace for the New Republic, and then play Imperials struggling to survive as the greatest tactical genius in Star Wars history turns his brain (and their own technology!) against them! </p><p></p><p>Just some ideas. Take 'em or leave 'em. I started RPing with D6 Star Wars, and I LOVE the setting. I wish the prequels hadn't been so bad...*sigh* still EpisodeIII...one of 'em has to be good.</p></blockquote><p></p>
[QUOTE="The_Universe, post: 867689, member: 8944"] [b]NOT THE NJO[/b] If your players want something true to the feel of the movies, than I would advise that you avoid the New Jedi Order as if it were the black freakin' plague. I have purchased all the books because I'm a SW junkie, but I'm not terribly thrilled with most of the storyline. Thank God it will be done in the fall. As for your campaign, I always try to engender a little character development throughout gameplay. If they want something a little less evil, let 'em start as bounty hunters and smugglers, but slowly draw them toward something better--Han Solo starts out as a rogue, and ends as a hero...let them do something like that. For campaign specifics, if you want to set something after the movies, but while the setting is still recognizeably star wars, try something in the Ysanne Isard era, wonderfully novelized by Michael Stackpole in the XWing Rogue Squadron series. The empire is still strong, and bad, but the Good guys have a few more resources. I have run numerous adventures in the time period and it works well...there's much to be done in the aftermath of Jabba's criminal empire. Have a smuggler start out carrying some cargo to an Imperial black ops facility, only to find out after offloading that he was carrying genetically altered slaves. Then, after he leaves, let him find out that an important one has stowed away on his ship. The empire hires a bounty hunter to retrieve its valuable investment, and eventually, you've got a gaming group who may be tired of living in the moral gray area of the galaxy. Lastly, try altering the time line. Have Vader convince Luke to join him on Bespin, and suddenly the Empire is REALLY BAD @$$. Have Thrawn return from the unknown regions with an offer of peace for the New Republic, and then play Imperials struggling to survive as the greatest tactical genius in Star Wars history turns his brain (and their own technology!) against them! Just some ideas. Take 'em or leave 'em. I started RPing with D6 Star Wars, and I LOVE the setting. I wish the prequels hadn't been so bad...*sigh* still EpisodeIII...one of 'em has to be good. [/QUOTE]
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