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I Need Ideas for My Thayan Campaign
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<blockquote data-quote="ericlboyd" data-source="post: 2412752" data-attributes="member: 7000"><p>I would suggest looking at the write-up of Unther in the FRCS (3e) and reading the novel "The Alabaster Staff" for a more recent update.</p><p></p><p>According to the FRCS, the Red Wizards have been smuggling resources into Unther, seeking to keep the rump of northern Unther free of Mulhorand. It's likely however, that Thay's efforts will simply delay the inevitable, unless something dramatic happens.</p><p></p><p>I would suggest that Kesia is tasked by her superiors (Orlav? the Zulkir of her school?) with a specific mission in Unther to contribute to this effort. Realizing Unther's resistance is insufficient, the Red Wizards have decided to recruit the Banite templars of the Black Lord's Altar (see Faiths & Avatars, major centers of worship). Kesia is tasked with approaching the Banite Imperceptor and convincing him to dispatch his church army.</p><p></p><p>Kesia's motivation is obvious. Isis should follow naturally as a bodyguard. Caelin's dreams of conquest, plus his association with Isis should bring him along. Ra'Faz is likely to accompany Kesia due to their relationship. That's enough critical mass to make it "group outing." The others may just follow along. Otherwise, Haffrung might be motivated by the twin thoughts of new potential converts and rumors of magical lore in Mourktar or Messemprar. Zax might go as an envoy of the Guild of Foreign Trade, investigating whether to put an enclave in Mourktar or Messemprary (if there isn't one already ... check Lords of Darkness). Gori's the only one without motivation, but he might enjoy the challenge of a war zone.</p><p></p><p>Once they get there, the diplomatic mission should be plagued by assasination attempts by agents of Mulhorand (who have spies in Thay who have revealed the mission) and the difficulty in getting the high priest of Bane to agree. The high priest probably has his own reasons for not dispatching his army, but, to stall for time, might insist that the PCs complete a series of missions for him. (See the write-up of the Great Bone Wyrm in the sidebar about "other dracoliches" in Cult of the Dragon [2e] for ideas.) One great mission might be to run the adventure found in the Draconomicon (2e) that details a hidden blue dragon lair beneath either Unther or Mulhorand (I forget which). Perhaps that dragon knows a bit of lore the high priest needs. Then, once the PCs have accomplished whatever tasks you need to finish, they return to find the high priest has just been murdered. As they are the only ones who are known to be innocent, the high priest's second in command tasks them with investigating the crime. (He doesn't care about justice ... he cares about the temple's reputation and making sure he's not next, as he has no idea who's behind the killing and, more importantly, why.)</p><p></p><p>--Eric</p></blockquote><p></p>
[QUOTE="ericlboyd, post: 2412752, member: 7000"] I would suggest looking at the write-up of Unther in the FRCS (3e) and reading the novel "The Alabaster Staff" for a more recent update. According to the FRCS, the Red Wizards have been smuggling resources into Unther, seeking to keep the rump of northern Unther free of Mulhorand. It's likely however, that Thay's efforts will simply delay the inevitable, unless something dramatic happens. I would suggest that Kesia is tasked by her superiors (Orlav? the Zulkir of her school?) with a specific mission in Unther to contribute to this effort. Realizing Unther's resistance is insufficient, the Red Wizards have decided to recruit the Banite templars of the Black Lord's Altar (see Faiths & Avatars, major centers of worship). Kesia is tasked with approaching the Banite Imperceptor and convincing him to dispatch his church army. Kesia's motivation is obvious. Isis should follow naturally as a bodyguard. Caelin's dreams of conquest, plus his association with Isis should bring him along. Ra'Faz is likely to accompany Kesia due to their relationship. That's enough critical mass to make it "group outing." The others may just follow along. Otherwise, Haffrung might be motivated by the twin thoughts of new potential converts and rumors of magical lore in Mourktar or Messemprar. Zax might go as an envoy of the Guild of Foreign Trade, investigating whether to put an enclave in Mourktar or Messemprary (if there isn't one already ... check Lords of Darkness). Gori's the only one without motivation, but he might enjoy the challenge of a war zone. Once they get there, the diplomatic mission should be plagued by assasination attempts by agents of Mulhorand (who have spies in Thay who have revealed the mission) and the difficulty in getting the high priest of Bane to agree. The high priest probably has his own reasons for not dispatching his army, but, to stall for time, might insist that the PCs complete a series of missions for him. (See the write-up of the Great Bone Wyrm in the sidebar about "other dracoliches" in Cult of the Dragon [2e] for ideas.) One great mission might be to run the adventure found in the Draconomicon (2e) that details a hidden blue dragon lair beneath either Unther or Mulhorand (I forget which). Perhaps that dragon knows a bit of lore the high priest needs. Then, once the PCs have accomplished whatever tasks you need to finish, they return to find the high priest has just been murdered. As they are the only ones who are known to be innocent, the high priest's second in command tasks them with investigating the crime. (He doesn't care about justice ... he cares about the temple's reputation and making sure he's not next, as he has no idea who's behind the killing and, more importantly, why.) --Eric [/QUOTE]
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