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<blockquote data-quote="Rand564" data-source="post: 7580998" data-attributes="member: 6990461"><p>So, my players have been in a big city for a while and it is essentially run by three factions. The noble faction, which they have worked for and were rewarded with a small manor in the area. The church faction (worshipers of the God of merchants, trade and money), which is in a power struggle with the nobles and from the start have hated the players (one worships a banned deity, another is a tiefling and seen as evil and the final one is a cursed pirate seen as tainted). Finally, the third faction is essentially the mob.</p><p></p><p> Early in their stay in the city, they were looking for work and were told to deliver a package upon finding out it was drugs, they burned them. The mob clearly wasn't happy and so they told them that they had to pay for it or else. The party wasn't scared; however, the mob kept harrasing them until they fireballed the party's horses as a warning. In retaliation, the party attacked a tavern that was a front for the mob, burning it down and then find and set fire to one of the mob's warehouses. The fire goes out of control and they end up setting fire to buildings around it and eventually burn down a part of a church controlled district. The paladin tried to help save people while the rest ran away. There were witnesses.</p><p></p><p> The mob retaliates with a bit squad, which the party narrowly survived. Before they can be be attacked again or Run, then church goes to their home and brings the party on for questioning by the High Inquisitor. A failed save vs zone of truth later, the paladin confesses their involvement in the Fire that killed many. The paladin does also willingly share information about the underground tunnels the mob uses. However, when stripped of his belongings to be thrown I jail, they find his symbol that he uses as a focus and to pray to the banned God. This is the second time he is caught with it and only escaped before thanks to some really good checks.</p><p></p><p> They are currently jailed by the church's inquisition awaiting a decision. Right now, the High inquisitor is the highest authority in the church there and they really annoyed him last they met. The church has a special punishment where they take all the criminal's belongings and fuse a metal mask to their faces to mark them as sinners</p><p></p><p> Thoughts on how to approach this? What punishment should the church issue? What do you think should happen next? I would prefer not having the nobles just save them... that sounds kinda boring and gets rid of most consequences.</p></blockquote><p></p>
[QUOTE="Rand564, post: 7580998, member: 6990461"] So, my players have been in a big city for a while and it is essentially run by three factions. The noble faction, which they have worked for and were rewarded with a small manor in the area. The church faction (worshipers of the God of merchants, trade and money), which is in a power struggle with the nobles and from the start have hated the players (one worships a banned deity, another is a tiefling and seen as evil and the final one is a cursed pirate seen as tainted). Finally, the third faction is essentially the mob. Early in their stay in the city, they were looking for work and were told to deliver a package upon finding out it was drugs, they burned them. The mob clearly wasn't happy and so they told them that they had to pay for it or else. The party wasn't scared; however, the mob kept harrasing them until they fireballed the party's horses as a warning. In retaliation, the party attacked a tavern that was a front for the mob, burning it down and then find and set fire to one of the mob's warehouses. The fire goes out of control and they end up setting fire to buildings around it and eventually burn down a part of a church controlled district. The paladin tried to help save people while the rest ran away. There were witnesses. The mob retaliates with a bit squad, which the party narrowly survived. Before they can be be attacked again or Run, then church goes to their home and brings the party on for questioning by the High Inquisitor. A failed save vs zone of truth later, the paladin confesses their involvement in the Fire that killed many. The paladin does also willingly share information about the underground tunnels the mob uses. However, when stripped of his belongings to be thrown I jail, they find his symbol that he uses as a focus and to pray to the banned God. This is the second time he is caught with it and only escaped before thanks to some really good checks. They are currently jailed by the church's inquisition awaiting a decision. Right now, the High inquisitor is the highest authority in the church there and they really annoyed him last they met. The church has a special punishment where they take all the criminal's belongings and fuse a metal mask to their faces to mark them as sinners Thoughts on how to approach this? What punishment should the church issue? What do you think should happen next? I would prefer not having the nobles just save them... that sounds kinda boring and gets rid of most consequences. [/QUOTE]
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