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<blockquote data-quote="ccs" data-source="post: 7581029" data-attributes="member: 6803664"><p>Note: I like cannibalizing existing 5e adventures.</p><p></p><p>Well I guess I'd start by having the church strip them of all their possessions & fuse metal masks to their faces. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Via a grand ceremony - either in public or in the cathedral/temple. </p><p></p><p>And not only would their possessions be confiscated (ALL of them, including holy symbols, spell components, spell books, stuff stored back in their manor), they'd be destroyed. As in thrown into a Sphere of Annihilation or such. Afterall, you wouldn't this sin-tainted gear corrupting anyone else, would you? The manor would become property of the church. This would happen before the masks are fitted. Because no matter what happens next the PCs will be reduced to having only the clothes on their backs & their new masks.</p><p></p><p>Nobody in town will help them remove those masks & incur whatever curse triggers (something else the PCs don't know about <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p></p><p>After that?</p><p>* How about casting them into the streets & seeing how they fair/what they do?</p><p>Of course this sets them up as easy prey for the mob that they didn't previously fear....</p><p>Wich means they're on a clock (not that you should tell them this) - the longer they're in the city the more likely they are to run into the mob. They might also run into others who're out for some private justice for starting that fire that cost them family/friends/homes/shops/etc.... </p><p>Of these two groups the mob's the best one to be caught by - because one way or the other they still want their $.</p><p>Unfortunately now the PCs don't have <em>anything</em> to pay that debt with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p>Just killing the fools won't get the mob its' $.</p><p>Two ideas spring to mind here:</p><p>1) The PCs are coerced into working for the mob.</p><p>Hmm, what kinds of jobs to send them on??? Characters might be a bit unreliable though.</p><p>2) The mob sells them into slavery. Or worse. </p><p><span style="font-size: 9px"><em>In a PF campaign we had something similar happen. The PCs ran afoul of a criminal group & got them selves sold to pirates. We then proceeded to run the Skull & Shackles AP.</em></span></p><p>If you want to go worse you could sell them to Drow slavers & run something like Out of the Abyss . </p><p></p><p>Of course the players might leave the city & go seeking adventure elsewhere. In this event there should be bounties out on them by the mob &/or angry citizens. So every now & then encounters with bounty hunters.</p><p></p><p>* If you want the PCs to escape?</p><p>How do you feel about..... Cloud Giants? As in the opening of Storm Kings Thunder?</p><p>** As the PCs are having the masks bonded to them a cloud giant castle drifts over the city & starts bombarding it. Followed by giants descending, causing havoc, & making off with some obelisk/boulder/etc.</p><p>The point is that in the ensuing chaos & rubble the PCs manage to escape.</p><p>** Or you could have the eccentric cloud giant mage from that one descend in his floating tower, snatch up the characters (with gryphons!) & wisk them away into some giant related plot (either long term or one-off).</p><p>Again, bounty hunters should be sent out.</p></blockquote><p></p>
[QUOTE="ccs, post: 7581029, member: 6803664"] Note: I like cannibalizing existing 5e adventures. Well I guess I'd start by having the church strip them of all their possessions & fuse metal masks to their faces. :) Via a grand ceremony - either in public or in the cathedral/temple. And not only would their possessions be confiscated (ALL of them, including holy symbols, spell components, spell books, stuff stored back in their manor), they'd be destroyed. As in thrown into a Sphere of Annihilation or such. Afterall, you wouldn't this sin-tainted gear corrupting anyone else, would you? The manor would become property of the church. This would happen before the masks are fitted. Because no matter what happens next the PCs will be reduced to having only the clothes on their backs & their new masks. Nobody in town will help them remove those masks & incur whatever curse triggers (something else the PCs don't know about :)). After that? * How about casting them into the streets & seeing how they fair/what they do? Of course this sets them up as easy prey for the mob that they didn't previously fear.... Wich means they're on a clock (not that you should tell them this) - the longer they're in the city the more likely they are to run into the mob. They might also run into others who're out for some private justice for starting that fire that cost them family/friends/homes/shops/etc.... Of these two groups the mob's the best one to be caught by - because one way or the other they still want their $. Unfortunately now the PCs don't have [I]anything[/I] to pay that debt with. :( Just killing the fools won't get the mob its' $. Two ideas spring to mind here: 1) The PCs are coerced into working for the mob. Hmm, what kinds of jobs to send them on??? Characters might be a bit unreliable though. 2) The mob sells them into slavery. Or worse. [SIZE=1][I]In a PF campaign we had something similar happen. The PCs ran afoul of a criminal group & got them selves sold to pirates. We then proceeded to run the Skull & Shackles AP.[/I][/SIZE] If you want to go worse you could sell them to Drow slavers & run something like Out of the Abyss . Of course the players might leave the city & go seeking adventure elsewhere. In this event there should be bounties out on them by the mob &/or angry citizens. So every now & then encounters with bounty hunters. * If you want the PCs to escape? How do you feel about..... Cloud Giants? As in the opening of Storm Kings Thunder? ** As the PCs are having the masks bonded to them a cloud giant castle drifts over the city & starts bombarding it. Followed by giants descending, causing havoc, & making off with some obelisk/boulder/etc. The point is that in the ensuing chaos & rubble the PCs manage to escape. ** Or you could have the eccentric cloud giant mage from that one descend in his floating tower, snatch up the characters (with gryphons!) & wisk them away into some giant related plot (either long term or one-off). Again, bounty hunters should be sent out. [/QUOTE]
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