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<blockquote data-quote="jayoungr" data-source="post: 7581251" data-attributes="member: 6702445"><p>I'm assuming you don't want to have the church just take all their possessions and fuse metal masks to their faces? Because that does seem like the logical next step.</p><p></p><p>Assuming you want to find a credible way to avoid it, here's a suggestion:</p><p></p><p>The nobles intervene, but don't have the clout to free them from all consequences. Maybe a powerful noble family is secretly a follower of this banned god, and that drives them to stick their neck out on the PCs' behalf? Anyway, the nobles strike a deal with the church: send the PCs on some kind of quest considered to be a suicide mission, perhaps to retrieve some relic thought to be irretrievably lost (ideally it should be something both the church and the nobles would like to see returned to the city). Give them magical collars that will strangle them if they try to run away, go off the prescribed route, or dawdle too long on the way. If they retrieve the item, the church will let them go as a favor to the nobles. If they die trying, justice has been served. If they come back empty-handed, <em>then</em> the church gets to confiscate all their stuff and brand them with metal masks.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 7581251, member: 6702445"] I'm assuming you don't want to have the church just take all their possessions and fuse metal masks to their faces? Because that does seem like the logical next step. Assuming you want to find a credible way to avoid it, here's a suggestion: The nobles intervene, but don't have the clout to free them from all consequences. Maybe a powerful noble family is secretly a follower of this banned god, and that drives them to stick their neck out on the PCs' behalf? Anyway, the nobles strike a deal with the church: send the PCs on some kind of quest considered to be a suicide mission, perhaps to retrieve some relic thought to be irretrievably lost (ideally it should be something both the church and the nobles would like to see returned to the city). Give them magical collars that will strangle them if they try to run away, go off the prescribed route, or dawdle too long on the way. If they retrieve the item, the church will let them go as a favor to the nobles. If they die trying, justice has been served. If they come back empty-handed, [I]then[/I] the church gets to confiscate all their stuff and brand them with metal masks. [/QUOTE]
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