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General Tabletop Discussion
*Dungeons & Dragons
I need ideas for running horror campaigns
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<blockquote data-quote="discosoc" data-source="post: 6796182" data-attributes="member: 6801554"><p>The best way I've found of handling horror is to start by defining and enforcing moral choices for a while up front. It's one thing for a player to mark "Neutral Good" and call it a day, and another entirely to find that they are having to make decisions (often bad ones) for the sake of earning that alignment. It doesn't take long, but once that kicks in horror can be surprisingly easy to portray as the characters become less a collection of stats and more a collection of memories and patterns of choices/consequences leading them to where they are now.</p><p></p><p>If you want horror, you have to down-play high fantasy, however. Play up the "realities" of the adventuring life, and make sure you breath life into every NPC you can to ensure the players really care about what happens to the world around them. Focus on smaller regions rather than globe-trotting LotR quests, because it's easier to keep track of and maintain the personalities of, say, a town or province, than it is 30 of them.</p></blockquote><p></p>
[QUOTE="discosoc, post: 6796182, member: 6801554"] The best way I've found of handling horror is to start by defining and enforcing moral choices for a while up front. It's one thing for a player to mark "Neutral Good" and call it a day, and another entirely to find that they are having to make decisions (often bad ones) for the sake of earning that alignment. It doesn't take long, but once that kicks in horror can be surprisingly easy to portray as the characters become less a collection of stats and more a collection of memories and patterns of choices/consequences leading them to where they are now. If you want horror, you have to down-play high fantasy, however. Play up the "realities" of the adventuring life, and make sure you breath life into every NPC you can to ensure the players really care about what happens to the world around them. Focus on smaller regions rather than globe-trotting LotR quests, because it's easier to keep track of and maintain the personalities of, say, a town or province, than it is 30 of them. [/QUOTE]
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I need ideas for running horror campaigns
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