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<blockquote data-quote="Painfully" data-source="post: 274148" data-attributes="member: 601"><p>Rogue/Assassin/Paladin</p><p></p><p>of course you'll have some explaining to do along the way. Perhaps you were resurrected or had your life spared and chose to try a different life. You might want to choose cleric before paladin to justify the religious learning/devotion needed to gain paladinhood.</p><p></p><p>-------------------------------------------</p><p></p><p>I like dwarven sorcerer as well. Yeah, it's out of character for a dwarf, but if you explain it well it would justify exile from the clan and become a good lead-in to go adventuring.</p><p></p><p>The dwarven sorcerer with a talent for armor or weapon crafting and creating magical arms and armor would be quite appropriate and an immeasurable asset (at least it makes a great NPC).</p><p></p><p>The "Heroes of High Favor: Dwarves" supplement is good for lots of dwarf ideas. And less than $10!</p><p></p><p>--------------------------------------------</p><p></p><p>I think any PrC that starts out rogue can make a lot of sense in a large city. A PC that starts out poor and having to survive in the city later gets lucky and steals a spellbook, or pickpockets a priest or paladin (who takes them in), or impresses a bard while fast-talking their way out of trouble (and the bard shows them how to make honest money), etc. You get the idea.</p></blockquote><p></p>
[QUOTE="Painfully, post: 274148, member: 601"] Rogue/Assassin/Paladin of course you'll have some explaining to do along the way. Perhaps you were resurrected or had your life spared and chose to try a different life. You might want to choose cleric before paladin to justify the religious learning/devotion needed to gain paladinhood. ------------------------------------------- I like dwarven sorcerer as well. Yeah, it's out of character for a dwarf, but if you explain it well it would justify exile from the clan and become a good lead-in to go adventuring. The dwarven sorcerer with a talent for armor or weapon crafting and creating magical arms and armor would be quite appropriate and an immeasurable asset (at least it makes a great NPC). The "Heroes of High Favor: Dwarves" supplement is good for lots of dwarf ideas. And less than $10! -------------------------------------------- I think any PrC that starts out rogue can make a lot of sense in a large city. A PC that starts out poor and having to survive in the city later gets lucky and steals a spellbook, or pickpockets a priest or paladin (who takes them in), or impresses a bard while fast-talking their way out of trouble (and the bard shows them how to make honest money), etc. You get the idea. [/QUOTE]
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