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<blockquote data-quote="Obergnom" data-source="post: 5361573" data-attributes="member: 7145"><p>I love DMing in the Forgotten Realms but my campaigns, independent of game system are usually based on an idea, a theme from elsewhere. Either another system or another game world or something else. This something needs to be 'deep' enough for me to plunder it for ideas for month, otherwise I get bored of my own campaign.</p><p></p><p>Recently I got the feeling of been there, done that. I stoped DMing for now, out of that reason. I would prefere to DM though, as I like it and my group likes my style of DMing most of the time, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So, I hope you can give me some more ideas to plunder for a good campaign.</p><p></p><p>Some examples of what I allready did: </p><p>A campaign influenced by ...</p><p></p><p>... the Tales of the Brothers Grim and the Ravenloft Setting set near Waterdeep.</p><p>... a campaign influenced by Conan, Sword&Sorcery and arabic tales set at the Lake of Steam.</p><p>... Return to the Temple of Elemental Evil supercharged with FR god details set in the Dales.</p><p>... a Against the Giants campaign, with heavy influence of northern myth set in Cormyr.</p><p>... a campaign based on the 4e Core Setting, especially Feywild/Shadowfell (I loved the World preview) and Necromancers Tomb of Abysthor set in the Dale Lands.</p><p>... a Chaos Scar Campaign that had me basically robbing the Warhammer Fantasy Setting for ideas set in the Bloodstone Lands.</p><p></p><p>as a DM I'm at my best when doing exploration of locales and myth. My campaigns are very sandboxy. I love to show my players the world, its creatures and the myth. I like big dungeons as locations, but I tend to have them sparringly inhabited. I like getting the idea of a dungeon across, but I use them more like very exotic places tto show the players.</p><p></p><p>To fuel my own imagination, I need a solid base to work from. And with WotCs 4e I do not feel like I get a lot of that. So I need to look elsewhere.</p><p></p><p>What I am itching to do for years is a Pirate Campaign. I have all Savage Tide Dungeon Mags and Savage Worlds 50 Fathoms. I am not sure, though, if there is enough in that kind of campaign to last and if 4e can handle it well.</p></blockquote><p></p>
[QUOTE="Obergnom, post: 5361573, member: 7145"] I love DMing in the Forgotten Realms but my campaigns, independent of game system are usually based on an idea, a theme from elsewhere. Either another system or another game world or something else. This something needs to be 'deep' enough for me to plunder it for ideas for month, otherwise I get bored of my own campaign. Recently I got the feeling of been there, done that. I stoped DMing for now, out of that reason. I would prefere to DM though, as I like it and my group likes my style of DMing most of the time, too. :) So, I hope you can give me some more ideas to plunder for a good campaign. Some examples of what I allready did: A campaign influenced by ... ... the Tales of the Brothers Grim and the Ravenloft Setting set near Waterdeep. ... a campaign influenced by Conan, Sword&Sorcery and arabic tales set at the Lake of Steam. ... Return to the Temple of Elemental Evil supercharged with FR god details set in the Dales. ... a Against the Giants campaign, with heavy influence of northern myth set in Cormyr. ... a campaign based on the 4e Core Setting, especially Feywild/Shadowfell (I loved the World preview) and Necromancers Tomb of Abysthor set in the Dale Lands. ... a Chaos Scar Campaign that had me basically robbing the Warhammer Fantasy Setting for ideas set in the Bloodstone Lands. as a DM I'm at my best when doing exploration of locales and myth. My campaigns are very sandboxy. I love to show my players the world, its creatures and the myth. I like big dungeons as locations, but I tend to have them sparringly inhabited. I like getting the idea of a dungeon across, but I use them more like very exotic places tto show the players. To fuel my own imagination, I need a solid base to work from. And with WotCs 4e I do not feel like I get a lot of that. So I need to look elsewhere. What I am itching to do for years is a Pirate Campaign. I have all Savage Tide Dungeon Mags and Savage Worlds 50 Fathoms. I am not sure, though, if there is enough in that kind of campaign to last and if 4e can handle it well. [/QUOTE]
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