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I need my PC's put be captured. Help
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<blockquote data-quote="Empirate" data-source="post: 5725798" data-attributes="member: 78958"><p>I'll go out on a limb here and say your players will probably hate being auto-captured. It's a theme that crops up time and time again, and most of the times this has been discussed, the general consensus seemed to be: don't do it. You're basically getting the PCs on a railroad the second you think about auto-capturing them. That's not particularly fun from the players' perspective. "How were we supposed to win this? That was unfair! Oh, I get it, we <em>weren't</em> supposed to win or even get out of there..." - that's the thought process you're going to initiate.</p><p></p><p>I'd recommend not doing anything too heavy-handed. Maybe the PCs are attacked by some guys who are obviously out to capture, not kill; they win the battle, then find out somebody is putting a price on their heads; they investigate, find the instigator and question him. Another approach might be to have only one or two PCs captured, so the others can try and mount a rescue mission.</p><p></p><p>If the bad guys' motives aren't <em>only</em> shady, they can still be convinced to accept his quest - but now they feel much better about it than if you had just auto-captured them. They're not forced into anything, they're in a position of control, and that's nice when you're a player. If you force a quest on them, on the other hand, you'll just evoke feelings of powerlessness and annoyance, never good motivations for the quest you want them to take.</p><p></p><p></p><p>That said, if you really want to capture them, you won't need much of a sleep spell/poison/whatever. Most people at level three must still sleep naturally from time to time, and won't be able to do it in a Ropetrick <em>all </em>of the time. Walk in with a superior, pre-buffed force, slap them around a little when they're just waking up, out of armor and with no spells prepared, put them into sacks and haul away, that's it.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5725798, member: 78958"] I'll go out on a limb here and say your players will probably hate being auto-captured. It's a theme that crops up time and time again, and most of the times this has been discussed, the general consensus seemed to be: don't do it. You're basically getting the PCs on a railroad the second you think about auto-capturing them. That's not particularly fun from the players' perspective. "How were we supposed to win this? That was unfair! Oh, I get it, we [I]weren't[/I] supposed to win or even get out of there..." - that's the thought process you're going to initiate. I'd recommend not doing anything too heavy-handed. Maybe the PCs are attacked by some guys who are obviously out to capture, not kill; they win the battle, then find out somebody is putting a price on their heads; they investigate, find the instigator and question him. Another approach might be to have only one or two PCs captured, so the others can try and mount a rescue mission. If the bad guys' motives aren't [I]only[/I] shady, they can still be convinced to accept his quest - but now they feel much better about it than if you had just auto-captured them. They're not forced into anything, they're in a position of control, and that's nice when you're a player. If you force a quest on them, on the other hand, you'll just evoke feelings of powerlessness and annoyance, never good motivations for the quest you want them to take. That said, if you really want to capture them, you won't need much of a sleep spell/poison/whatever. Most people at level three must still sleep naturally from time to time, and won't be able to do it in a Ropetrick [I]all [/I]of the time. Walk in with a superior, pre-buffed force, slap them around a little when they're just waking up, out of armor and with no spells prepared, put them into sacks and haul away, that's it. [/QUOTE]
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I need my PC's put be captured. Help
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