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I need NPCs!
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<blockquote data-quote="LostSoul" data-source="post: 74499" data-attributes="member: 386"><p>Good point.</p><p></p><p>I can't think of any NPCs off the top of my head, but I can think of a strategy for designing them.</p><p></p><p>It might make your NPCs come alive if you build them in groups. A family, a bunch of regulars at the local public house, groups of friends, a certain group of town guards or soldiers, etc. Give them some dynamics and throw a wrench into thier happy little lives. Then the NPCs don't just interact with the PCs; they talk about the other NPCs and how they don't like this or that.</p><p></p><p>Example: You have an inn that you are going to use. It's run by a small family. The young woman, who has just blossomed into womanhood, is being noticed by all the regulars. The innkeeper is getting protective; but this upsets his customers ("What? Aren't we good enough for her? You seem to think well enough of us when you want our gold.") and causes strife. If you want to really mix the pot, the innkeeper's wife is upset at one of the regulars because he just broke off an affair. And now the innkeeper's daughter is carrying his child! What a soap-opera.</p><p></p><p>Anyways, my point: If you have NPCs who react to each other as well as the PCs, they'll seem more alive and realistic.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 74499, member: 386"] Good point. I can't think of any NPCs off the top of my head, but I can think of a strategy for designing them. It might make your NPCs come alive if you build them in groups. A family, a bunch of regulars at the local public house, groups of friends, a certain group of town guards or soldiers, etc. Give them some dynamics and throw a wrench into thier happy little lives. Then the NPCs don't just interact with the PCs; they talk about the other NPCs and how they don't like this or that. Example: You have an inn that you are going to use. It's run by a small family. The young woman, who has just blossomed into womanhood, is being noticed by all the regulars. The innkeeper is getting protective; but this upsets his customers ("What? Aren't we good enough for her? You seem to think well enough of us when you want our gold.") and causes strife. If you want to really mix the pot, the innkeeper's wife is upset at one of the regulars because he just broke off an affair. And now the innkeeper's daughter is carrying his child! What a soap-opera. Anyways, my point: If you have NPCs who react to each other as well as the PCs, they'll seem more alive and realistic. [/QUOTE]
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