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I need NPCs!
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<blockquote data-quote="Pielorinho" data-source="post: 74778" data-attributes="member: 259"><p>Well, I hate doing stats, so I usually start with PCGen and then tweak the results until they're close to what I like. Here are my favorite two NPCs to play:</p><p></p><p>Fuati, Town Guard: in a corrupt, lazy guard force, Fuati is a real gem. She's smart, tough, dedicated, and wry. She's also a real bully, and if she thinks the PCs are on the wrong side of the law, she'll intimidate the hell out of them.</p><p>Play tips: lean forward. Speak low and fast, with slightly-squinty eyes. Threaten recalcitrant PCs with dire legal consequences, up to and including treason against the crown. Be sarcastic and caustic -- but pragmatic. If the PCs are on the shady side of the law, but they're fighting worse evils, help them out. Don't ever miss a clue, and constantly look for holes in the PCs' stories. Badger them into confessions.</p><p></p><p>Gozi, cleric of a knowledge god: IMC, she's a very short human, but she could equally be a gnome. Her partner, Ezgin, is a tall, lanky scholar, with a couple levels of expert. The two of them love nothing better than a thorny puzzle.</p><p>Play tips: Gozi performs magic through pedantry. If you're wounded, she'll describe the imbalance of humors in your body, referencing the opinions of three different learned physicians, and describe how the muscular layer needs to knit itself together with an infusion of sanguinus. Bam! 1d8+4 hit points regained. She and Ezgin frequently get distracted by loud arguments with one another over entirely trivial points and will forget that the PCs are present. They're also great sources of gossip, if you can get them steered around to the right subject. Ezgin has a library that he knows backwards and forwards, and is a mathematical genius.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 74778, member: 259"] Well, I hate doing stats, so I usually start with PCGen and then tweak the results until they're close to what I like. Here are my favorite two NPCs to play: Fuati, Town Guard: in a corrupt, lazy guard force, Fuati is a real gem. She's smart, tough, dedicated, and wry. She's also a real bully, and if she thinks the PCs are on the wrong side of the law, she'll intimidate the hell out of them. Play tips: lean forward. Speak low and fast, with slightly-squinty eyes. Threaten recalcitrant PCs with dire legal consequences, up to and including treason against the crown. Be sarcastic and caustic -- but pragmatic. If the PCs are on the shady side of the law, but they're fighting worse evils, help them out. Don't ever miss a clue, and constantly look for holes in the PCs' stories. Badger them into confessions. Gozi, cleric of a knowledge god: IMC, she's a very short human, but she could equally be a gnome. Her partner, Ezgin, is a tall, lanky scholar, with a couple levels of expert. The two of them love nothing better than a thorny puzzle. Play tips: Gozi performs magic through pedantry. If you're wounded, she'll describe the imbalance of humors in your body, referencing the opinions of three different learned physicians, and describe how the muscular layer needs to knit itself together with an infusion of sanguinus. Bam! 1d8+4 hit points regained. She and Ezgin frequently get distracted by loud arguments with one another over entirely trivial points and will forget that the PCs are present. They're also great sources of gossip, if you can get them steered around to the right subject. Ezgin has a library that he knows backwards and forwards, and is a mathematical genius. Daniel [/QUOTE]
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