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<blockquote data-quote="Corporate Dog" data-source="post: 74916" data-attributes="member: 2512"><p>On the contrary, it's spot on.</p><p></p><p>Let me draw you a real-world parallel to the situation...</p><p></p><p>You walk into the neighborhood Quickie Mart and pull a gun on the hapless store clerk, because he has a package of Twinkies that you want, and which you can't afford. Which is the more likely scenario...?</p><p></p><p>A.) Apu is really a Special Forces/Green Beret type who is not only quick enough to dodge bullets, but also knock the gun out of your grip, and kill you with his bare hands.</p><p></p><p>B.) Apu either puts up some weak resistance and gets shot, or he complies with your request. Either way you get the Twinkies.</p><p></p><p>In spite of the ocassional showing of "The World's Wackiest Security Camera Hijinks" (or whatever) on TV, most store clerks just want to get the big scary man with the gun out of their store, and will offer ZERO resistance. Ergo, B. is the more likely scenario.</p><p></p><p>But does it end there? Of course not. You might've gotten away with your package of Twinkies, but your problems are just beginning. The cops will be called in, and will take down eyewitness testimony. The security camera tapes will be looked at. A sketch artist will draw your likeness, and it'll be posted everywhere. You won't be able to walk outside without being pounced on by the cops, and I can guarantee you, no matter how much of a badass you think you are, that you won't be able to take on a whole squad. The majority of thugs who participate in such holdups ARE caught eventually.</p><p></p><p>So to bring it back to the subject matter, a GOOD DM would allow the players to do what they want, without having to bring in some thin and poorly justified deus ex machina to counter them. In the real world, these things take care of themselves. The players SHOULD know this, and the DM SHOULD enforce this.</p><p></p><p>Regards,</p><p>Corporate Dog</p></blockquote><p></p>
[QUOTE="Corporate Dog, post: 74916, member: 2512"] On the contrary, it's spot on. Let me draw you a real-world parallel to the situation... You walk into the neighborhood Quickie Mart and pull a gun on the hapless store clerk, because he has a package of Twinkies that you want, and which you can't afford. Which is the more likely scenario...? A.) Apu is really a Special Forces/Green Beret type who is not only quick enough to dodge bullets, but also knock the gun out of your grip, and kill you with his bare hands. B.) Apu either puts up some weak resistance and gets shot, or he complies with your request. Either way you get the Twinkies. In spite of the ocassional showing of "The World's Wackiest Security Camera Hijinks" (or whatever) on TV, most store clerks just want to get the big scary man with the gun out of their store, and will offer ZERO resistance. Ergo, B. is the more likely scenario. But does it end there? Of course not. You might've gotten away with your package of Twinkies, but your problems are just beginning. The cops will be called in, and will take down eyewitness testimony. The security camera tapes will be looked at. A sketch artist will draw your likeness, and it'll be posted everywhere. You won't be able to walk outside without being pounced on by the cops, and I can guarantee you, no matter how much of a badass you think you are, that you won't be able to take on a whole squad. The majority of thugs who participate in such holdups ARE caught eventually. So to bring it back to the subject matter, a GOOD DM would allow the players to do what they want, without having to bring in some thin and poorly justified deus ex machina to counter them. In the real world, these things take care of themselves. The players SHOULD know this, and the DM SHOULD enforce this. Regards, Corporate Dog [/QUOTE]
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