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I need Oldy Molds!
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<blockquote data-quote="Echohawk" data-source="post: 4377228" data-attributes="member: 9849"><p><strong>Choke Mold</strong></p><p>This slightly luminous bright yellow mold devours air, creating small vacuums responsible for the myriad drafts and unexpected air currents that flow through the [Elemental Plane of Earth]. Choke mold typically appears in groups of 2d4 patches, and it can grow on walls and ceilings as easily as on floors. If trapped in an air-tight area through the movement of stone, choke mold can cause further cave-ins by creating vacuums through its natural process of air consumptions. Most air-breathing creatures destroy choke mold on sight, and some actively search it out. Patches of stoneshrooms growing near choke mold can nullify the mold's dangerous effects. The two are frequently found together.</p><p>A creature within 5 feet of a patch of choke mold cannot breathe and immediately begins to suffocate (see page 304 of the <em>Dungeon Master's Guide</em>, unless the creature is also in the same square as a stoneshroom.</p><p></p><p>(From "Elemental Hazards: An Exploration of the Inner Planes" by Chad Dickow, Duncan Hanon, and Mike McArtor, Dragon #347)</p><p></p><p><strong>Cerebral Mold</strong></p><p>CR 8; 5-ft. patch; affects all creatures within 10-ft. radius burst, 4d6 Int damage, Will save DC 14 negates; mold destroyed by sonic energy and rendered dormant in sunlight.</p><p></p><p>Note that the descriptive text above the stat block contradicts the DC of the saving throw: "Chest #12 is a simple wooden chest [...] covered with a 5-foot patch of purple mold grown from the putrefied corpse of an illithid. When a living creature touches the mold, it explodes with psychic spores that deal 4d6 points of temporary Intelligence damage (Will save DC 17 negates)."</p><p></p><p>(From "The Lich-Queen's Beloved" by Christopher Perkins, Dungeon #100)</p></blockquote><p></p>
[QUOTE="Echohawk, post: 4377228, member: 9849"] [b]Choke Mold[/b] This slightly luminous bright yellow mold devours air, creating small vacuums responsible for the myriad drafts and unexpected air currents that flow through the [Elemental Plane of Earth]. Choke mold typically appears in groups of 2d4 patches, and it can grow on walls and ceilings as easily as on floors. If trapped in an air-tight area through the movement of stone, choke mold can cause further cave-ins by creating vacuums through its natural process of air consumptions. Most air-breathing creatures destroy choke mold on sight, and some actively search it out. Patches of stoneshrooms growing near choke mold can nullify the mold's dangerous effects. The two are frequently found together. A creature within 5 feet of a patch of choke mold cannot breathe and immediately begins to suffocate (see page 304 of the [i]Dungeon Master's Guide[/I], unless the creature is also in the same square as a stoneshroom. (From "Elemental Hazards: An Exploration of the Inner Planes" by Chad Dickow, Duncan Hanon, and Mike McArtor, Dragon #347) [b]Cerebral Mold[/b] CR 8; 5-ft. patch; affects all creatures within 10-ft. radius burst, 4d6 Int damage, Will save DC 14 negates; mold destroyed by sonic energy and rendered dormant in sunlight. Note that the descriptive text above the stat block contradicts the DC of the saving throw: "Chest #12 is a simple wooden chest [...] covered with a 5-foot patch of purple mold grown from the putrefied corpse of an illithid. When a living creature touches the mold, it explodes with psychic spores that deal 4d6 points of temporary Intelligence damage (Will save DC 17 negates)." (From "The Lich-Queen's Beloved" by Christopher Perkins, Dungeon #100) [/QUOTE]
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