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<blockquote data-quote="Cor_Malek" data-source="post: 5229843" data-attributes="member: 91608"><p>It's best to pick race due to that character you want to play. No race adds to charisma score, so the differences are quite cosmetic. It might not seem like it, but IMO humans are best for the job (because, how often do you need high caster level with illusions...?) Also, depending on your backstory - gnome on dragon action seems even more disturbing than involving human. I sure hope it was dragoness.</p><p></p><p>Gnomes: trade least important ability (strength) for a quite important one (const). AC boost due to small size, illusion spells get boost to CL, you get bonus to alchemy.</p><p></p><p> Halfling: trade least important ability (strength) for a very important one (dexterity). AC boost due to small size, helluva bonuses to saving throws.</p><p></p><p>Human: no ability change, but you get additional feat - which is really important for all mages, and <em>especially</em> sorcerers. Remember those slots you don't have to commit in the morning? It makes quickened, silent, still and maximized spell feats really useful, as you can decide to tweak any spell in the heat of the battle. You also get additional skill points, and this can be handy for sorcerers as int isn't their main ability.</p></blockquote><p></p>
[QUOTE="Cor_Malek, post: 5229843, member: 91608"] It's best to pick race due to that character you want to play. No race adds to charisma score, so the differences are quite cosmetic. It might not seem like it, but IMO humans are best for the job (because, how often do you need high caster level with illusions...?) Also, depending on your backstory - gnome on dragon action seems even more disturbing than involving human. I sure hope it was dragoness. Gnomes: trade least important ability (strength) for a quite important one (const). AC boost due to small size, illusion spells get boost to CL, you get bonus to alchemy. Halfling: trade least important ability (strength) for a very important one (dexterity). AC boost due to small size, helluva bonuses to saving throws. Human: no ability change, but you get additional feat - which is really important for all mages, and [I]especially[/I] sorcerers. Remember those slots you don't have to commit in the morning? It makes quickened, silent, still and maximized spell feats really useful, as you can decide to tweak any spell in the heat of the battle. You also get additional skill points, and this can be handy for sorcerers as int isn't their main ability. [/QUOTE]
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