Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I need other people's opinions on this
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 5229936" data-attributes="member: 58197"><p>Aasimar also have a level adjustment in 3E as I recall. Level adjustment is a bad, bad thing for a pure caster. They'd have to give a +6 or so to Charisma before I'd even consider it.</p><p></p><p>I think there might be some weird elf variant with a Charisma bonus and no level adjustment... there's an elf variant for just about everything in 3E. (Edit: Yes, they're called star elves. They're in the "Unapproachable East" Forgotten Realms sourcebook. And "Races of the Dragon" has spellscale, if you don't mind being part reptile.) Barring that, just play whatever you want. Halflings get +2 to AC and ranged touch attacks. Humans are good for the extra feat and skill points.</p><p></p><p>You mentioned you were thinking about playing an elf. Even if you don't have access to Unapproachable East, I suggest looking at the elf variants, since that Con penalty really stings with your 1d4 hit dice. <a href="http://www.d20srd.org/srd/monsters/elf.htm#wildElf" target="_blank">Wild elf</a> if you don't mind taking a hit to Intelligence. If your DM allows Unearthed Arcana, check out <a href="http://www.d20srd.org/srd/variant/races/environmentalRacialVariants.htm" target="_blank">arctic elves</a>, who combine lack of Con penalty with a boatload of style. Or you can just play a straight-up elf and not worry about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Mmm... can't say I agree with this. If you want to be artillery, play a warmage; you'll be more flexible and do more damage. The trick with sorcerors is to pick a small but versatile handful of direct-damage spells, so you have as much room as possible for debuffs, save-or-lose, utilities, and battlefield control. Don't feel like you have to have one at every level; it's okay to use a second-level slot to cast <em>magic missile</em> now and then. In fact, you can do fine with nothing but <em>magic missile</em>, <em>fireball</em>, and a couple of metamagic feats. Remember: Keep casting the same friggin' spell at them until they roll over and die. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>This is a good general principle to keep in mind with a sorceror. You have a very limited selection of spells known, so make the most of every single one. If you already have one version of a spell, don't pick up the one-level-higher version of that same spell. You can always use a higher-level slot to cast the lower-level version, or metamagic it up. Look for spells that will be useful in many situations and have minimal overlap with the ones you've already got. Load up on scrolls for the oddball spells that you only need once in a blue moon.</p><p></p><p>Since you seem to play long campaigns, also look for spells that will "wear well"--that is, they'll still be useful at high levels. <em>Glitterdust</em> good, <em>sleep</em> bad. And don't forget that you get to swap out one spell every other level.</p><p></p><p>Finally, metamagic is your friend. Yes, even though it takes a full-round action to cast. Metamagic feats increase your flexibility considerably, and sorcs need all the flexibility they can get. Energy Substitution lets you <em>fireball</em> things immune to fire. (I recommend cold, since very little is immune to both.) Empower Spell and Maximize Spell dramatically extend the useful lifespan of direct-damage spells, and can be applied to some debuffs as well, especially <em>enervation</em>. Heighten Spell is great for making sure your save-or-lose spells don't fall behind the curve. You can't use Quicken Spell, unfortunately, but them's the breaks.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5229936, member: 58197"] Aasimar also have a level adjustment in 3E as I recall. Level adjustment is a bad, bad thing for a pure caster. They'd have to give a +6 or so to Charisma before I'd even consider it. I think there might be some weird elf variant with a Charisma bonus and no level adjustment... there's an elf variant for just about everything in 3E. (Edit: Yes, they're called star elves. They're in the "Unapproachable East" Forgotten Realms sourcebook. And "Races of the Dragon" has spellscale, if you don't mind being part reptile.) Barring that, just play whatever you want. Halflings get +2 to AC and ranged touch attacks. Humans are good for the extra feat and skill points. You mentioned you were thinking about playing an elf. Even if you don't have access to Unapproachable East, I suggest looking at the elf variants, since that Con penalty really stings with your 1d4 hit dice. [URL="http://www.d20srd.org/srd/monsters/elf.htm#wildElf"]Wild elf[/URL] if you don't mind taking a hit to Intelligence. If your DM allows Unearthed Arcana, check out [URL="http://www.d20srd.org/srd/variant/races/environmentalRacialVariants.htm"]arctic elves[/URL], who combine lack of Con penalty with a boatload of style. Or you can just play a straight-up elf and not worry about it. :) Mmm... can't say I agree with this. If you want to be artillery, play a warmage; you'll be more flexible and do more damage. The trick with sorcerors is to pick a small but versatile handful of direct-damage spells, so you have as much room as possible for debuffs, save-or-lose, utilities, and battlefield control. Don't feel like you have to have one at every level; it's okay to use a second-level slot to cast [i]magic missile[/i] now and then. In fact, you can do fine with nothing but [i]magic missile[/i], [i]fireball[/i], and a couple of metamagic feats. Remember: Keep casting the same friggin' spell at them until they roll over and die. :devil: This is a good general principle to keep in mind with a sorceror. You have a very limited selection of spells known, so make the most of every single one. If you already have one version of a spell, don't pick up the one-level-higher version of that same spell. You can always use a higher-level slot to cast the lower-level version, or metamagic it up. Look for spells that will be useful in many situations and have minimal overlap with the ones you've already got. Load up on scrolls for the oddball spells that you only need once in a blue moon. Since you seem to play long campaigns, also look for spells that will "wear well"--that is, they'll still be useful at high levels. [i]Glitterdust[/i] good, [i]sleep[/i] bad. And don't forget that you get to swap out one spell every other level. Finally, metamagic is your friend. Yes, even though it takes a full-round action to cast. Metamagic feats increase your flexibility considerably, and sorcs need all the flexibility they can get. Energy Substitution lets you [i]fireball[/i] things immune to fire. (I recommend cold, since very little is immune to both.) Empower Spell and Maximize Spell dramatically extend the useful lifespan of direct-damage spells, and can be applied to some debuffs as well, especially [i]enervation[/i]. Heighten Spell is great for making sure your save-or-lose spells don't fall behind the curve. You can't use Quicken Spell, unfortunately, but them's the breaks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I need other people's opinions on this
Top