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<blockquote data-quote="Renfield" data-source="post: 3138561" data-attributes="member: 13493"><p>I have recently come across two dilemma's. One old and one new. First, the old one:</p><p></p><p>I have been DMing for some time now and I am beginning to get tired of combats taking an hour +, I have had games planned out and inspiration for great scenes only two top off the night with two encounters and only a quarter of the things I wanted done done. I've played with initiative and am presently using a system involving 1d10 + Dex Modifier then count down from 15. This has sped things up a little but is still having things take too long. Now my PC's are very against group initiative and even moreso against one initiative for an entire combat. Their argument being that it tweaks with realism beyond acceptable limits and the chance of getting a better or worse roll every round helps keep them engaged during the long combat sessions (hope that doesn't say anything bad about my DMing). I've heard of techniques involving cards and other methods and am open to any suggestions.</p><p></p><p>My other issue is this: In a Castles and Crusades game I am playing in my character has been given the opportunity to make a wish. My DM has already said he won't try twisting it too much if it's nothing too 'extreme'. My character is a CN Assassin who believes himself to be chosen, by the goddess of evil no less, to hunt and kill evil when it's time is up. (The goddess has other portfolio's such as Fall and Luck and Destruction so worship of her is still common as people often focus on one aspect) The groups present goal is more or less taken care of so his only in character desire would be for something to aid in his greater purpose of slaying the evil in the world. Any suggestions?</p></blockquote><p></p>
[QUOTE="Renfield, post: 3138561, member: 13493"] I have recently come across two dilemma's. One old and one new. First, the old one: I have been DMing for some time now and I am beginning to get tired of combats taking an hour +, I have had games planned out and inspiration for great scenes only two top off the night with two encounters and only a quarter of the things I wanted done done. I've played with initiative and am presently using a system involving 1d10 + Dex Modifier then count down from 15. This has sped things up a little but is still having things take too long. Now my PC's are very against group initiative and even moreso against one initiative for an entire combat. Their argument being that it tweaks with realism beyond acceptable limits and the chance of getting a better or worse roll every round helps keep them engaged during the long combat sessions (hope that doesn't say anything bad about my DMing). I've heard of techniques involving cards and other methods and am open to any suggestions. My other issue is this: In a Castles and Crusades game I am playing in my character has been given the opportunity to make a wish. My DM has already said he won't try twisting it too much if it's nothing too 'extreme'. My character is a CN Assassin who believes himself to be chosen, by the goddess of evil no less, to hunt and kill evil when it's time is up. (The goddess has other portfolio's such as Fall and Luck and Destruction so worship of her is still common as people often focus on one aspect) The groups present goal is more or less taken care of so his only in character desire would be for something to aid in his greater purpose of slaying the evil in the world. Any suggestions? [/QUOTE]
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