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I need some DM advice
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<blockquote data-quote="Scotley" data-source="post: 5199481" data-attributes="member: 11520"><p>I agree with the other posters that you should use whatever they are plotting and have fun with it. It should be interesting. </p><p></p><p>If you really want to bust it up use a few Monsters you can't really capture. A few undead or incorporeal foes for example. </p><p></p><p>A jail break is the obvious solution to the problem of the prisoners. </p><p></p><p>You could also have trouble come home--a break in or attack on their lair. The kobolds and dragon eager join in with the attackers. After a while the players will get tired of having to fight the same monsters over and over. </p><p></p><p>As others have said the economics of maintaining a prison will get old after a while too--especially feeding a dragon. Plus the expense of guards when they are away, walls or other confinement, sanitary needs. A little research into the illness associated with improper sanitation will give you plenty to work with. </p><p></p><p>Also, consider the players' needs. It is possible that the adventure just isn't their cup of tea. If they are only doing this because they are bored you can always abandon the adventure and do something completely different. Take some time to talk with the players about their characters. Are they happy with then? What goals do they have? Is the adventure going to meet those goals? If not then find another one or make one up.</p></blockquote><p></p>
[QUOTE="Scotley, post: 5199481, member: 11520"] I agree with the other posters that you should use whatever they are plotting and have fun with it. It should be interesting. If you really want to bust it up use a few Monsters you can't really capture. A few undead or incorporeal foes for example. A jail break is the obvious solution to the problem of the prisoners. You could also have trouble come home--a break in or attack on their lair. The kobolds and dragon eager join in with the attackers. After a while the players will get tired of having to fight the same monsters over and over. As others have said the economics of maintaining a prison will get old after a while too--especially feeding a dragon. Plus the expense of guards when they are away, walls or other confinement, sanitary needs. A little research into the illness associated with improper sanitation will give you plenty to work with. Also, consider the players' needs. It is possible that the adventure just isn't their cup of tea. If they are only doing this because they are bored you can always abandon the adventure and do something completely different. Take some time to talk with the players about their characters. Are they happy with then? What goals do they have? Is the adventure going to meet those goals? If not then find another one or make one up. [/QUOTE]
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