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I need some DM advice
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<blockquote data-quote="TheClone" data-source="post: 5199877" data-attributes="member: 90399"><p>I don't like that idea. Sounds like spoiling the fun for the players big time.</p><p></p><p></p><p></p><p></p><p>Sorry, I wasn't clear in my post. I wasn't referring to any plot the characters make up. I myself currently have some players that make up great plots during the game or character creation and definitely help building a rich campaign. What I meant in my previous post was that if players do make their own plots <strong>that are stressing the limits of the campaign</strong> they are not occupied with the game (or the game doesn't occupy them). I don't know whether the kobold thing is meant to stress the campaign's limits. Surely it may turn out all fun, but it also may turn out that they want to undermine something.</p><p></p><p>An example of what I am referring to: Some years ago we played a 3e campaign with a DM that wasn't one of the best. We were a group that focused on tactical play. But the DM was pretty unable to present us with real challenges. The evil dragon was scried on easily. A quick teleport and the final battle was there. No magical countermeasures for more challenge. Additionally the DM tried to put up some challenge, but he was doing it by having a dragon with a too high CR. 2 PC were unable to hit the dragon except with rolls of 19 or 20 and teleported out again quickly. In this campaign the group focused on building up a castle of their own and basically more or less took ofter the initiative and more or less ignored the DM, just to have some fun (because his adventures were not mostly).</p><p></p><p>I don't know if that makes my meaning totally clear, but I hope it helps.</p></blockquote><p></p>
[QUOTE="TheClone, post: 5199877, member: 90399"] I don't like that idea. Sounds like spoiling the fun for the players big time. Sorry, I wasn't clear in my post. I wasn't referring to any plot the characters make up. I myself currently have some players that make up great plots during the game or character creation and definitely help building a rich campaign. What I meant in my previous post was that if players do make their own plots [B]that are stressing the limits of the campaign[/B] they are not occupied with the game (or the game doesn't occupy them). I don't know whether the kobold thing is meant to stress the campaign's limits. Surely it may turn out all fun, but it also may turn out that they want to undermine something. An example of what I am referring to: Some years ago we played a 3e campaign with a DM that wasn't one of the best. We were a group that focused on tactical play. But the DM was pretty unable to present us with real challenges. The evil dragon was scried on easily. A quick teleport and the final battle was there. No magical countermeasures for more challenge. Additionally the DM tried to put up some challenge, but he was doing it by having a dragon with a too high CR. 2 PC were unable to hit the dragon except with rolls of 19 or 20 and teleported out again quickly. In this campaign the group focused on building up a castle of their own and basically more or less took ofter the initiative and more or less ignored the DM, just to have some fun (because his adventures were not mostly). I don't know if that makes my meaning totally clear, but I hope it helps. [/QUOTE]
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