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I need some Halfling help.
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<blockquote data-quote="Cyclops" data-source="post: 953155" data-attributes="member: 2774"><p>Dimble</p><p></p><p>Mayor of Bespin township. (one of the thorpes within a days ride from Silverthorne)</p><p></p><p>Dimble, male gnome (rock) Ftr4/Exp2: CR 5; Size S (3 ft., 4 in. tall); HD 4d10+12 + 2d6+6; hp 49; Init +4 (+4 Dex); Spd 20 ft.; AC 20 (+7 armor, +2 shield +1 Size); Attack +10 melee, or +9 ranged; SV Fort +7, Ref +5, Will +6; AL CG; Str 18, Dex 16, Con 16, Int 12, Wis 14, Cha 9.</p><p></p><p>Languages Spoken: Common, Gnome, Goblin.</p><p></p><p>Skill points: Ftr 21, Exp 14</p><p>Skills and feats: Profession Miner 7, Climb +5, Heal +7, Hide +8, Jump +9, Knowledge (geology) +2, Listen +4, Move silently +4, Apraise +6, Craft Arms/Armor +9, Spot +5, Bluff +2; Weapon Focus Heavy Pick, Weapon Specialization Heavy Pick, Blind Fighting, Power Attack, Combat Reflexes, Leadership.</p><p></p><p>Possessions: </p><p>Heavy Pick +2 Throwing, Returning. Melee +13, Thrown +12, Damage 1D8 +8 Range 10/20/30</p><p>Rings of Readiness (attached to half plate) armor is instantly worn when ring is activated</p><p>Glove of Storing: holds the heavy pick +2</p><p>Half plate, medium shield, backpack, Aristocrats outfit, any basic adventuring equipment that he might need. </p><p>…………………………………………………………………………………….</p><p></p><p>Dimbles wife. </p><p>Alanna, female gnome (rock) Wiz6: CR 6; Size S (3 ft., 3 in. tall); HD 6d4+18; hp 32; Init +1 (+1 Dex); Spd 20 ft.; AC 16 (+4 bracers, +1 Dex, +1 Size); Attack +4 melee, or +5 ranged; SV Fort +7, Ref +5, Will +8; AL NG; Str 10, Dex 12, Con 16, Int 19, Wis 12, Cha 16.</p><p></p><p>Languages Spoken: Common, Dwarven, Elven, Gnome, Goblin, Halfling.</p><p></p><p>Skill points: Wiz 54</p><p>Skills and feats: Alchemy +8, Bluff +4.5, Concentration +12, Hide +6, Knowledge +13, Knowledge (religion) +12, Listen +3, Move silently +1, Profession +10, Sense motive +4, Spellcraft +13, Spot +1; Combat casting, Craft magic arms and armor, Craft wand, Extend spell, [Scribe scroll].</p><p></p><p>Possessions: Fully charged wand of fireballs 6D6. Bracers of AC +4, Ring of Resistance +2</p><p>Potions of Invisibility, Cure moderate, and Protection from Arrows. </p><p></p><p>Wizard Spells Known (4/4/4/3): 0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Burning Hands, Change Self, Charm Person, Detect Undead, Identify, Summon Monster I. 2nd -- Blur, Ghoul Touch, Knock, Melf's Acid Arrow, See Invisibility, Web. 3rd -- Fireball, Fly, Haste, Lightning Bolt, Magic Circle against Evil, Slow. </p><p></p><p>Dimble and Alana are adventuring companions who married and retired to open a silver mine. They have 3 children. The Bespin mining company and township was founded by this pair. The mine is not a major vein, but Bespin produces a decent amount of silver ore. </p><p></p><p>There is however something else in the mines that draws Dimble like a magnet. He has uncovered an ancient Gnomish town, burrowed from the rock itself. The community actually lives in the repaired ruins, but maintains the thorpe as a ruse. The stone walls of the thorpe is a first line of defense, with false houses, and false warehouses to divert attention from the mine. Raiders will grab whatever shoddy goods they can carry off while the gnomes remain safe in the mines below. Below the silver mine is a pair of great stone doors, that closes off the new barony of Bespin. Dimble has proclaimed himself a baron, although no one in Silverthorne is aware of this. 80 gnomes inhabit the above ground thorp, but another 120 live underground restoring the town. There are no farms outside the thorp.</p><p></p><p>Bespin, Hamlet 200 inhabitants gnomes 100%</p><p>Dimble: Mayor/Baron. Aristocrat</p><p>AL: Neutral Good</p><p>100 gold piece limit</p><p></p><p>30 first level fighters chain, shield, light mace, half spears</p><p>5 constables 3rd fighters equip as above</p><p>30 first level warriors chain, light crossbows, shortswords.</p><p>5 wizards from first to 6th level.</p><p>6 clerics from first to 7th levels</p><p>14 experts in various fields</p><p>10 rogues/scouts first to 5th levels</p><p>100 children</p><p></p><p>10 guards (warriors or fighters) are on duty aboveground at all times with another 10 at the ready. There is only one gate in the thorp, and 6 are at the gate and 4 man the watch towers. All guards have shofars (rams horns) to sound the alarm. The walls are meant to hold off an enemy until the entire population can retreat into the mines. There have been several attacks, and T’ban definitely wants control of the silver mines. </p><p></p><p>The town below has amazing defenses, and a good deal of magic. It was left in good condition, and has huge caverns with permanent daylight spells where farming is currently underway. The true town of Bespin can hold and feed 5000 gnomes easily. There is no record of what happened to the previous inhabitants, but it has been abandoned for about 600 years. The Baron of Bespin found his new realm as if the original gnomes just disapeared. The grainaries were full (and magicly preserved), food was still on tables, but no signs of the gnomes. It’s not yet fully explored, but Dimble expects a connection with the underdark.</p></blockquote><p></p>
[QUOTE="Cyclops, post: 953155, member: 2774"] Dimble Mayor of Bespin township. (one of the thorpes within a days ride from Silverthorne) Dimble, male gnome (rock) Ftr4/Exp2: CR 5; Size S (3 ft., 4 in. tall); HD 4d10+12 + 2d6+6; hp 49; Init +4 (+4 Dex); Spd 20 ft.; AC 20 (+7 armor, +2 shield +1 Size); Attack +10 melee, or +9 ranged; SV Fort +7, Ref +5, Will +6; AL CG; Str 18, Dex 16, Con 16, Int 12, Wis 14, Cha 9. Languages Spoken: Common, Gnome, Goblin. Skill points: Ftr 21, Exp 14 Skills and feats: Profession Miner 7, Climb +5, Heal +7, Hide +8, Jump +9, Knowledge (geology) +2, Listen +4, Move silently +4, Apraise +6, Craft Arms/Armor +9, Spot +5, Bluff +2; Weapon Focus Heavy Pick, Weapon Specialization Heavy Pick, Blind Fighting, Power Attack, Combat Reflexes, Leadership. Possessions: Heavy Pick +2 Throwing, Returning. Melee +13, Thrown +12, Damage 1D8 +8 Range 10/20/30 Rings of Readiness (attached to half plate) armor is instantly worn when ring is activated Glove of Storing: holds the heavy pick +2 Half plate, medium shield, backpack, Aristocrats outfit, any basic adventuring equipment that he might need. ……………………………………………………………………………………. Dimbles wife. Alanna, female gnome (rock) Wiz6: CR 6; Size S (3 ft., 3 in. tall); HD 6d4+18; hp 32; Init +1 (+1 Dex); Spd 20 ft.; AC 16 (+4 bracers, +1 Dex, +1 Size); Attack +4 melee, or +5 ranged; SV Fort +7, Ref +5, Will +8; AL NG; Str 10, Dex 12, Con 16, Int 19, Wis 12, Cha 16. Languages Spoken: Common, Dwarven, Elven, Gnome, Goblin, Halfling. Skill points: Wiz 54 Skills and feats: Alchemy +8, Bluff +4.5, Concentration +12, Hide +6, Knowledge +13, Knowledge (religion) +12, Listen +3, Move silently +1, Profession +10, Sense motive +4, Spellcraft +13, Spot +1; Combat casting, Craft magic arms and armor, Craft wand, Extend spell, [Scribe scroll]. Possessions: Fully charged wand of fireballs 6D6. Bracers of AC +4, Ring of Resistance +2 Potions of Invisibility, Cure moderate, and Protection from Arrows. Wizard Spells Known (4/4/4/3): 0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Burning Hands, Change Self, Charm Person, Detect Undead, Identify, Summon Monster I. 2nd -- Blur, Ghoul Touch, Knock, Melf's Acid Arrow, See Invisibility, Web. 3rd -- Fireball, Fly, Haste, Lightning Bolt, Magic Circle against Evil, Slow. Dimble and Alana are adventuring companions who married and retired to open a silver mine. They have 3 children. The Bespin mining company and township was founded by this pair. The mine is not a major vein, but Bespin produces a decent amount of silver ore. There is however something else in the mines that draws Dimble like a magnet. He has uncovered an ancient Gnomish town, burrowed from the rock itself. The community actually lives in the repaired ruins, but maintains the thorpe as a ruse. The stone walls of the thorpe is a first line of defense, with false houses, and false warehouses to divert attention from the mine. Raiders will grab whatever shoddy goods they can carry off while the gnomes remain safe in the mines below. Below the silver mine is a pair of great stone doors, that closes off the new barony of Bespin. Dimble has proclaimed himself a baron, although no one in Silverthorne is aware of this. 80 gnomes inhabit the above ground thorp, but another 120 live underground restoring the town. There are no farms outside the thorp. Bespin, Hamlet 200 inhabitants gnomes 100% Dimble: Mayor/Baron. Aristocrat AL: Neutral Good 100 gold piece limit 30 first level fighters chain, shield, light mace, half spears 5 constables 3rd fighters equip as above 30 first level warriors chain, light crossbows, shortswords. 5 wizards from first to 6th level. 6 clerics from first to 7th levels 14 experts in various fields 10 rogues/scouts first to 5th levels 100 children 10 guards (warriors or fighters) are on duty aboveground at all times with another 10 at the ready. There is only one gate in the thorp, and 6 are at the gate and 4 man the watch towers. All guards have shofars (rams horns) to sound the alarm. The walls are meant to hold off an enemy until the entire population can retreat into the mines. There have been several attacks, and T’ban definitely wants control of the silver mines. The town below has amazing defenses, and a good deal of magic. It was left in good condition, and has huge caverns with permanent daylight spells where farming is currently underway. The true town of Bespin can hold and feed 5000 gnomes easily. There is no record of what happened to the previous inhabitants, but it has been abandoned for about 600 years. The Baron of Bespin found his new realm as if the original gnomes just disapeared. The grainaries were full (and magicly preserved), food was still on tables, but no signs of the gnomes. It’s not yet fully explored, but Dimble expects a connection with the underdark. [/QUOTE]
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