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I need some help from you DMs. A dungeon for 14th-level adventurers (longish)
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<blockquote data-quote="Shin Okada" data-source="post: 1076101" data-attributes="member: 1956"><p>Within 2 or 3 month, I have to prepare a dungeon for a party of 13 to 14th level characters. Even though that is a 3.0 core-rule only campaign, adventurers of that level have a lot of way to "short-cut" a dungeon. Say,</p><p></p><p>1. Break the Walls and Doors.</p><p></p><p>They have a Maul of the Titans, which do triple damage onto inanimate objects. Even magically reinforced walls will be broken so easily by a Str 29 barbarian.</p><p></p><p>2. Stay invisible.</p><p>At this level, they can stay invisible as long as they want. They may simply sneak past most of the monsters, as not all the monsters can see invisible.</p><p></p><p>3. Scry and Teleport.</p><p>The main villain of the dungeon is a Lich who have confronted the party once. So the party spell-casters may scry on him and directly teleport into his room.</p><p></p><p>4. Etherealness</p><p>The party loves Ethereal Jaunt and Etherealness. As soon as they see a hard monster, they may simply become ethereal and "pass" the room or that area. Not all the monsters can see ethereal plane nor attack ethereal characters.</p><p></p><p>Maybe a lot of things to consider.</p><p></p><p>Anyway, my current plan is like this</p><p></p><p>a. The dungeon is a vast natural cave, not a man-made structure.</p><p>Thus, the PCs cannot simply break a wall and go into the next room. The problem 1 is solved.</p><p></p><p>b. Fill the dungeon (a kind of unholy temple) with Unhallow attached with Invisibility Purge. That will solve the problem 2.</p><p></p><p>c. Fill the dungeon with Forbiddance spell. Now they can't teleport into the dungeon nor approach from Ethereal plane.</p><p></p><p>But there is a problem, Forbiddance spell may keep some PCs completely out of the dungeon and that is not my intention. So I need your ideas. Are there any good way to let PCs go into the area protected by Forbiddance spell, but not by dispelling it nor by extradimensional way? Or, are there any better way to solve those problems?</p><p></p><p>Thanks in advance.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 1076101, member: 1956"] Within 2 or 3 month, I have to prepare a dungeon for a party of 13 to 14th level characters. Even though that is a 3.0 core-rule only campaign, adventurers of that level have a lot of way to "short-cut" a dungeon. Say, 1. Break the Walls and Doors. They have a Maul of the Titans, which do triple damage onto inanimate objects. Even magically reinforced walls will be broken so easily by a Str 29 barbarian. 2. Stay invisible. At this level, they can stay invisible as long as they want. They may simply sneak past most of the monsters, as not all the monsters can see invisible. 3. Scry and Teleport. The main villain of the dungeon is a Lich who have confronted the party once. So the party spell-casters may scry on him and directly teleport into his room. 4. Etherealness The party loves Ethereal Jaunt and Etherealness. As soon as they see a hard monster, they may simply become ethereal and "pass" the room or that area. Not all the monsters can see ethereal plane nor attack ethereal characters. Maybe a lot of things to consider. Anyway, my current plan is like this a. The dungeon is a vast natural cave, not a man-made structure. Thus, the PCs cannot simply break a wall and go into the next room. The problem 1 is solved. b. Fill the dungeon (a kind of unholy temple) with Unhallow attached with Invisibility Purge. That will solve the problem 2. c. Fill the dungeon with Forbiddance spell. Now they can't teleport into the dungeon nor approach from Ethereal plane. But there is a problem, Forbiddance spell may keep some PCs completely out of the dungeon and that is not my intention. So I need your ideas. Are there any good way to let PCs go into the area protected by Forbiddance spell, but not by dispelling it nor by extradimensional way? Or, are there any better way to solve those problems? Thanks in advance. [/QUOTE]
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I need some help from you DMs. A dungeon for 14th-level adventurers (longish)
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