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I need some help from you DMs. A dungeon for 14th-level adventurers (longish)
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<blockquote data-quote="jgsugden" data-source="post: 1076233" data-attributes="member: 2629"><p>Avoidance issues (etherealness, invisibility, etc ...): </p><p></p><p>If the PCs want to avoid an encounter, and are almost as clever as the DM, they can find a way to do it. The trick is not to force them into the encounter. The trick is to make them want to have the encounter.</p><p></p><p>Place 'magic dead' or 'anti-magic' pockets in the dungeon. Then, hide the components for some important object in these 'magic dead' zones. The PCs can't locate them magically, so they'll have to search the dungeon until they find all of them. That will force them to deal with the beasts in the rooms where they are located. Even if they use magic to get to the magic dead zones, they can't use that magic to hide their presence once they are in those zones.</p><p></p><p>Scry/teleport</p><p></p><p>If you make the dungeon large enough, the scry and attack versus the lich may be acceptable. If they kill him, they still need to find and deal witht he phyllactery before he reforms. If he placed it some place interestung, it should take the PCs more time than that to locate and destroy it. Once he reforms, he should be aware of their presence and should be able to deal with them.</p><p></p><p>Scrying takes resources. A mirror, a crystal ball, etc ... A shatter or shout spell can destroy many of those resources. If they take them in the dungeon, a clever defensive attack can deal witht he problem.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1076233, member: 2629"] Avoidance issues (etherealness, invisibility, etc ...): If the PCs want to avoid an encounter, and are almost as clever as the DM, they can find a way to do it. The trick is not to force them into the encounter. The trick is to make them want to have the encounter. Place 'magic dead' or 'anti-magic' pockets in the dungeon. Then, hide the components for some important object in these 'magic dead' zones. The PCs can't locate them magically, so they'll have to search the dungeon until they find all of them. That will force them to deal with the beasts in the rooms where they are located. Even if they use magic to get to the magic dead zones, they can't use that magic to hide their presence once they are in those zones. Scry/teleport If you make the dungeon large enough, the scry and attack versus the lich may be acceptable. If they kill him, they still need to find and deal witht he phyllactery before he reforms. If he placed it some place interestung, it should take the PCs more time than that to locate and destroy it. Once he reforms, he should be aware of their presence and should be able to deal with them. Scrying takes resources. A mirror, a crystal ball, etc ... A shatter or shout spell can destroy many of those resources. If they take them in the dungeon, a clever defensive attack can deal witht he problem. [/QUOTE]
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I need some help from you DMs. A dungeon for 14th-level adventurers (longish)
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