Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I need some help from you DMs. A dungeon for 14th-level adventurers (longish)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LokiDR" data-source="post: 1076587" data-attributes="member: 6239"><p>A lich that powerful will have resources and a lot of inteligence. Use tatics. For some other quick suggestions, see the "Lich Dooms" description in the FRCS under the section on the underdark.</p><p></p><p>Otherwise, simple tatics could be very useful. A few higher level rogues with permanent see invis can patrol on shifts and guide the monsters in. The rogue then watches, evaluates the PCs, and goes back for more reinforcements as neccessary. Hiding is very hard to see through, but rewarding when the PCs find the little rat. Throw in a mix of monsters for the rogue "leiutenant" to grab. Many wouldn't have ways to get past the PC tricks, but some do. A bunch of giants with a beholder's antimagic eye would be a challenge. The beholder is reusable with other goons. Replace the beholder with a cleric or mage to dispel/purge and you get variety. Peper the rest of the place with hazards like traps, dangerous rooms (lava), dead/wild magic zones (failed lich experiments) and treasure to keep the place overall interesting.</p><p></p><p>The nice part about this is that the PCs might well find random monster groups unawares and use all their tricks on them. Then, the rogue might throw some lower level mooks to test the PCs. Later come the more difficult ambushes. In the end, the lich knows they are comming. You get all levels of encounters, the PCs can find and dispose of the rogue if they are good and make life easier. You have a good reason to increase the difficulty as the PCs go on, so you can talor to tast. You stop the scy/teleport with mind blank, darkness, dim anchor, or any of the other tricks mentioned, but only on the scantum. A lich wants power after all, and giving up lots of XP isn't the way to do that.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 1076587, member: 6239"] A lich that powerful will have resources and a lot of inteligence. Use tatics. For some other quick suggestions, see the "Lich Dooms" description in the FRCS under the section on the underdark. Otherwise, simple tatics could be very useful. A few higher level rogues with permanent see invis can patrol on shifts and guide the monsters in. The rogue then watches, evaluates the PCs, and goes back for more reinforcements as neccessary. Hiding is very hard to see through, but rewarding when the PCs find the little rat. Throw in a mix of monsters for the rogue "leiutenant" to grab. Many wouldn't have ways to get past the PC tricks, but some do. A bunch of giants with a beholder's antimagic eye would be a challenge. The beholder is reusable with other goons. Replace the beholder with a cleric or mage to dispel/purge and you get variety. Peper the rest of the place with hazards like traps, dangerous rooms (lava), dead/wild magic zones (failed lich experiments) and treasure to keep the place overall interesting. The nice part about this is that the PCs might well find random monster groups unawares and use all their tricks on them. Then, the rogue might throw some lower level mooks to test the PCs. Later come the more difficult ambushes. In the end, the lich knows they are comming. You get all levels of encounters, the PCs can find and dispose of the rogue if they are good and make life easier. You have a good reason to increase the difficulty as the PCs go on, so you can talor to tast. You stop the scy/teleport with mind blank, darkness, dim anchor, or any of the other tricks mentioned, but only on the scantum. A lich wants power after all, and giving up lots of XP isn't the way to do that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I need some help from you DMs. A dungeon for 14th-level adventurers (longish)
Top