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I need some help locking the tower
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<blockquote data-quote="Gargoyle" data-source="post: 108773" data-attributes="member: 529"><p>Well, since he's a vampire, maybe he needs someone who rightfully owns the tower to invite him in.</p><p></p><p>Perhaps he's trying to find and kidnap the descendants of the original owners so that they will be coerced into inviting him inside. The whole campaign could involve finding these innocent (or sometimes not so innocent) people and protecting them from the villain's lackeys. Maybe all the PCs have to do is pay each descendant a small amount (100gp or so) for their share of the tower. Of course, this means that the PCs become part owners as well, and eventually the bloodsucking goblin will figure this out (when you're ready for him to) and will go after them. </p><p></p><p>You can have as many descendants out there as you wish. Maybe the sage has a deed with their family names on it. (all peculiar, unique names) and he tells them what they must do. </p><p></p><p>Sounds like you've got some good ideas. Usually, the plot is to keep something from escaping, not from getting in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Gargoyle, post: 108773, member: 529"] Well, since he's a vampire, maybe he needs someone who rightfully owns the tower to invite him in. Perhaps he's trying to find and kidnap the descendants of the original owners so that they will be coerced into inviting him inside. The whole campaign could involve finding these innocent (or sometimes not so innocent) people and protecting them from the villain's lackeys. Maybe all the PCs have to do is pay each descendant a small amount (100gp or so) for their share of the tower. Of course, this means that the PCs become part owners as well, and eventually the bloodsucking goblin will figure this out (when you're ready for him to) and will go after them. You can have as many descendants out there as you wish. Maybe the sage has a deed with their family names on it. (all peculiar, unique names) and he tells them what they must do. Sounds like you've got some good ideas. Usually, the plot is to keep something from escaping, not from getting in. :) [/QUOTE]
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