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I need some help locking the tower
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<blockquote data-quote="BluWolf" data-source="post: 108836" data-attributes="member: 627"><p>OK, let's say a group of goodly folk ( Clerics and Mages) cast two seprate true rituals on the tower to try and seal it against entry. </p><p></p><p>There has to be away to defeat the rituals or this plot hook is dead in the water. I don't want to make an opponent single handely powerful enough to break the rituals himself or the player's will just give up and either join him or look for something else to do. So there has to be either a key or a loop hole he can exploit??</p><p></p><p>I like Gargoyle's suggestion about being invited in by the owners but it doesn't quite fit as the tower was raised through infernal magic and is not really owned. But I don like the idea that something about him being a vampire provides him a loophole.</p><p></p><p>Let make the assumption that the two rituals were put in place to prevent two different things.</p><p></p><p>The clerics were trying to stop anyone evil from entering. (pro from evil, hallowed, glyph's of warding..)</p><p></p><p>The wizards were trying to stop anyone from using arcane power to enter. (disple magic, TP, DD, passwall, ghostfrom...)</p><p></p><p>Are there any obvious loopholes here (baring a mind controlled lawful good vrigin, too hack)??</p></blockquote><p></p>
[QUOTE="BluWolf, post: 108836, member: 627"] OK, let's say a group of goodly folk ( Clerics and Mages) cast two seprate true rituals on the tower to try and seal it against entry. There has to be away to defeat the rituals or this plot hook is dead in the water. I don't want to make an opponent single handely powerful enough to break the rituals himself or the player's will just give up and either join him or look for something else to do. So there has to be either a key or a loop hole he can exploit?? I like Gargoyle's suggestion about being invited in by the owners but it doesn't quite fit as the tower was raised through infernal magic and is not really owned. But I don like the idea that something about him being a vampire provides him a loophole. Let make the assumption that the two rituals were put in place to prevent two different things. The clerics were trying to stop anyone evil from entering. (pro from evil, hallowed, glyph's of warding..) The wizards were trying to stop anyone from using arcane power to enter. (disple magic, TP, DD, passwall, ghostfrom...) Are there any obvious loopholes here (baring a mind controlled lawful good vrigin, too hack)?? [/QUOTE]
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