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Community
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I need some help with New Spells please
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<blockquote data-quote="Matafuego" data-source="post: 1316731" data-attributes="member: 4172"><p>I've made some changes then... How do they look now? Mostly the Hardness spell was made to allow recipients some hardness (such as potions and flasks and vials)</p><p></p><p><strong>Kether's Igneous Prison</strong></p><p></p><p>Evocation [Fire]</p><p>Level: Sor/Wiz 3</p><p>Components: V, S, M</p><p>Castin time: 1 standard action</p><p>Reach: Medium (100 ft + 10 ft / level)</p><p>Target: 1 creature (see description)</p><p>Saving Throw: Reflex Negates</p><p>Duration: 1 round / level (D)</p><p>Spell Resistance: Yes</p><p></p><p>From the wizards finger a ray of fire erupts that forms a fire spiral around the target withput touching it. The target creature can be medium-sized, large (at lvl 9), huge (lvl 11), gargantuan (lvl13) or colossal (lvl15).</p><p></p><p>The creature can not move (that includes walking, flying or even casting spells with somatic components but not floating in its place unless it has very long wings) without activating the prison.</p><p></p><p>When the prison is activated the fire closes over the target causing 1d6 +1 points of fire damage per level (maximum 10d6 + 10) no saving throw allowed there, when the spell duration ends the prison activates itself allowing a Reflex Saving Throw for half damage.</p><p></p><p>If a creature attacks or reaches the imprisonned creature it takes 2d6 + 2 fire damage (no save allowed). If a large or larger weapon is used to attack the imprisonned creature the weapon takes the damage instead. Projectile or ranged weapons do not suffer this damage as ranged spells.</p><p></p><p><strong>Kether's Hardness</strong></p><p></p><p>Transmutation</p><p>Level: Sor/Wiz 3</p><p>Components: V, S, M, F</p><p>Casting Time: 1 minute</p><p>Reach: Touch</p><p>Target: 1 glass, crystal or ceramic object per caster level (weighing no more than 5lbs/caster level)</p><p>Saving Throw: Will Negates (Harmless, Object)</p><p>Duration: 24 hours (D)</p><p>Spell resistance: Yes (Harmless, Object)</p><p></p><p>The targeted objects gain the hardness of iron (Hardness 10) while the spell lasts or until it's hardness has reduced a total of 10 points per caster level (maximum 100 points). An object that has this spell active on it is immune to a <em>Shatter</em> spell.</p><p></p><p><em>Material Component:</em> A mix of powdered iron and powdered gems worth 10 GP that has to be sprinkled over the objects.</p><p></p><p><em>Focus:</em> A small disk of iron.</p><p></p><p>This spell can be made permanent via the <em>Permanency</em> spell expending 1.000 XP per object.</p></blockquote><p></p>
[QUOTE="Matafuego, post: 1316731, member: 4172"] I've made some changes then... How do they look now? Mostly the Hardness spell was made to allow recipients some hardness (such as potions and flasks and vials) [B]Kether's Igneous Prison[/B] Evocation [Fire] Level: Sor/Wiz 3 Components: V, S, M Castin time: 1 standard action Reach: Medium (100 ft + 10 ft / level) Target: 1 creature (see description) Saving Throw: Reflex Negates Duration: 1 round / level (D) Spell Resistance: Yes From the wizards finger a ray of fire erupts that forms a fire spiral around the target withput touching it. The target creature can be medium-sized, large (at lvl 9), huge (lvl 11), gargantuan (lvl13) or colossal (lvl15). The creature can not move (that includes walking, flying or even casting spells with somatic components but not floating in its place unless it has very long wings) without activating the prison. When the prison is activated the fire closes over the target causing 1d6 +1 points of fire damage per level (maximum 10d6 + 10) no saving throw allowed there, when the spell duration ends the prison activates itself allowing a Reflex Saving Throw for half damage. If a creature attacks or reaches the imprisonned creature it takes 2d6 + 2 fire damage (no save allowed). If a large or larger weapon is used to attack the imprisonned creature the weapon takes the damage instead. Projectile or ranged weapons do not suffer this damage as ranged spells. [B]Kether's Hardness[/B] Transmutation Level: Sor/Wiz 3 Components: V, S, M, F Casting Time: 1 minute Reach: Touch Target: 1 glass, crystal or ceramic object per caster level (weighing no more than 5lbs/caster level) Saving Throw: Will Negates (Harmless, Object) Duration: 24 hours (D) Spell resistance: Yes (Harmless, Object) The targeted objects gain the hardness of iron (Hardness 10) while the spell lasts or until it's hardness has reduced a total of 10 points per caster level (maximum 100 points). An object that has this spell active on it is immune to a [i]Shatter[/i] spell. [i]Material Component:[/i] A mix of powdered iron and powdered gems worth 10 GP that has to be sprinkled over the objects. [i]Focus:[/i] A small disk of iron. This spell can be made permanent via the [i]Permanency[/i] spell expending 1.000 XP per object. [/QUOTE]
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I need some help with New Spells please
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