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I need some ideas for a skill challenge
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<blockquote data-quote="Lord Zardoz" data-source="post: 5370619" data-attributes="member: 704"><p>Since chase challenges are something that are easy to understand, I will probably want to continue this thread and use any ideas generated at a later date. </p><p></p><p></p><p></p><p></p><p>Physical chase, all parties on foot with identical overland movement speed. Chase took 18 hours of travel + an extended rest for players and runner.</p><p></p><p></p><p>All travel was on foot.</p><p></p><p></p><p></p><p>Chase took place on open farmland in an area adjacent to a massive forest inhabited by psychotic goblins ruled by an immortal goblinoid spider creature during some border incursions by the goblins. There was a very severe 4 hour storm, an armed group of crusading templar soldiers insisting on a detour around their land, and a last gasp decoy. There were also human patrols the players wanted to avoid due to working for a hostile kingdom to the region the chase took place in, but those patrols were avoided.</p><p></p><p></p><p>There was no towns along the path chosen by the runner. If there was, the players would have been screwed by a plot that would have had the runner turn all local patrols onto the players.</p><p></p><p>The chase started in a diplomatic border outpost in which the players ended up killing an ambassador without realizing what they were doing (they were tricked).</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 5370619, member: 704"] Since chase challenges are something that are easy to understand, I will probably want to continue this thread and use any ideas generated at a later date. Physical chase, all parties on foot with identical overland movement speed. Chase took 18 hours of travel + an extended rest for players and runner. All travel was on foot. Chase took place on open farmland in an area adjacent to a massive forest inhabited by psychotic goblins ruled by an immortal goblinoid spider creature during some border incursions by the goblins. There was a very severe 4 hour storm, an armed group of crusading templar soldiers insisting on a detour around their land, and a last gasp decoy. There were also human patrols the players wanted to avoid due to working for a hostile kingdom to the region the chase took place in, but those patrols were avoided. There was no towns along the path chosen by the runner. If there was, the players would have been screwed by a plot that would have had the runner turn all local patrols onto the players. The chase started in a diplomatic border outpost in which the players ended up killing an ambassador without realizing what they were doing (they were tricked). END COMMUNICATION [/QUOTE]
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I need some ideas for a skill challenge
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