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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 386959" data-attributes="member: 710"><p>The Dragonstar rules contain the Pilot Class (I believe the new D20 Starwars edition does also), they have simple & martial weapon profiency, but this might be due to the fact that starship weapons are considered martial weapons.</p><p></p><p>Probably every Pilot is proficient with simple weapons (because everybody is, I think), and with Blaster Pistols. This weapon is small enough to be carried with you as a pilot, and if you have to make an emergency landing, you should be trained and equipped with a simple firearm...</p><p></p><p>According to my experience as a TIE FIghter pilot in the computer game, TIE Fighter pilots are well trained. Their only weakness is the bad shield system (they don`t have one), so they must rely on their ships maneuverability and small size to avoid being killed - or on their ejection system.</p><p></p><p>According to my experience as a X-Wing pilot in the computer game, the odds between rebel and imperial are 1 X-Wing vs. 3 TIE Fighters...</p><p>Rebel ships had also an ejection system, but unfortunately, rebel pilots that escaped with this system were often captured by imperial troups - the hit and run attacks of rebels made it really difficult for them to pick up the lost pilots...</p><p>And the ejection system had often failures, due to weapon hits - unlike TIE Fighters, most rebel ships could survive more then 2 direct Laser Hits, but anyway took some internal damage, which sometimes damaged the ejection systems... </p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 386959, member: 710"] The Dragonstar rules contain the Pilot Class (I believe the new D20 Starwars edition does also), they have simple & martial weapon profiency, but this might be due to the fact that starship weapons are considered martial weapons. Probably every Pilot is proficient with simple weapons (because everybody is, I think), and with Blaster Pistols. This weapon is small enough to be carried with you as a pilot, and if you have to make an emergency landing, you should be trained and equipped with a simple firearm... According to my experience as a TIE FIghter pilot in the computer game, TIE Fighter pilots are well trained. Their only weakness is the bad shield system (they don`t have one), so they must rely on their ships maneuverability and small size to avoid being killed - or on their ejection system. According to my experience as a X-Wing pilot in the computer game, the odds between rebel and imperial are 1 X-Wing vs. 3 TIE Fighters... Rebel ships had also an ejection system, but unfortunately, rebel pilots that escaped with this system were often captured by imperial troups - the hit and run attacks of rebels made it really difficult for them to pick up the lost pilots... And the ejection system had often failures, due to weapon hits - unlike TIE Fighters, most rebel ships could survive more then 2 direct Laser Hits, but anyway took some internal damage, which sometimes damaged the ejection systems... Mustrum Ridcully [/QUOTE]
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