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<blockquote data-quote="shivamuffin" data-source="post: 360344" data-attributes="member: 936"><p>Hey smart people, and people who have nothing else important to do! I have a list of goodies that need a finishing touch...It seems that my items, designed for 2E, were never completly converted to 3E...I never got around to determining how to create the items...something that was unneccessary for 2E..So have it folks! I was so impressed with the suggestions for my spells, I figured that you all could play with my items too!</p><p></p><p></p><p></p><p>Bed of wellness: This bed was created by the Bishop Dieter Getstaffen of Klausshaffen, Church of Helga. Only four beds are known to exist. The beds allow all that sleep in them to receive triple the normal healing for rest and sleep. If a prayer is cast over the bed by a priest of Helga before sleeping, the beds user will be cured of disease, blindness, and insanity. The bed frame is made from mithril silver, the mattress of fine silk and goose feather down. The bed will always be clean, warm and comfortable. </p><p> </p><p></p><p>Bachengubers Mug of everlasting ale: this 2 liter mithril silver mug is always full of dark ale and will never spill its contents. Ale will not leave the mug until lips touch its rim. </p><p></p><p>The screaming door handle of Vladimir Chesky: created by this Slav wizard from the region of Carpathia. </p><p>The handle is of polished oak with platinum engravings of praises to the wizard that created it. The handle will recognize the touch of its owner, all others that touch the handle will be hit with a horrendous electrical shock and d4 turns of screaming. The shock delivers d10 + level of the toucher in damage. A will save dc 15 will negate the effects of the spell. </p><p> </p><p>Blackmoon’s Ever Faithful Broom of Guarding:</p><p>This straw broom specializes in guarding the home from pests and rodents. The broom will guard a 100 sq ft area per level of its owner. All size m( or smaller) creatures that enter the area, that have not been designated as freindlies, will be attacked and pursued by the broom. The broom fights as a 10th level fighter, has 100 hitpoints, attacks with a +5 to hit and +10 damage, it does 2pts x owners level in damage, It has all the standard construct immunities plus a spell resistance of 5% per owners level. The broom will crumble to dust when destroyed and deliver 2pts x owners level in hp damage upon destruction. There only a few of these brooms in circulation, the brooms are designed for use indoors and may change guard areas only once per year...so they are useless for traveling, but excellent for home defense. Wizards will pay 1000 gold marcs per their level for such brooms. </p><p> </p><p></p><p></p><p>Clothing </p><p></p><p></p><p>Silk stockings of holding: usually black or red fishnet patterned .acts as a large bag of holding, each stocking. They are always found in pairs. </p><p></p><p>Bra of holding: acts as a bag of holding, sizes range from small to large, as the bag of holding. </p><p></p><p>Evening gown of protection: found in various colors and styles. Acts as a ring of protection. </p><p></p><p>Riding pants of the gentleman equestrian: grant the wearer skill in ride 4 ranks </p><p></p><p>Slippers of restful sleep: white plush magical slippers that will give the benefits of a full nights sleep with only half the required time. </p><p></p><p>Scarf of flying: a scarlet scarf that will allow the wearer to fly as the wizard spell at 10th level ability, once per day.</p><p></p><p>Lingerie of seduction: 10' aura of charm at will twice per day, as the wizard spell charm, at 10th level ability.</p><p></p><p>Bedclothes of protection: as the ring of protection. These fine silk bedclothes are always comfortable and will fit any man sized creature perfectly. </p><p></p><p>The clapper torch: The clapper torch was invented by Lord Francis Klenbrenner, A wizard of great power , with a talent for creating useful utility orientated magical items. This ingenious torch will never burn out, it may be activated with but two claps from its owner and deactivated with three. The torch will burn under water! It radiates 120' of light and cannot be extinguished involuntarily except with a limited wish or wish spell. </p><p></p><p>Magnesium arrows & crossbow bolts: These magical items were common in the era of the great war, and used by the Kudizi and Cerelians. The heads are made of an ancient alchemical mixture of magnesium and sulphur, with a touch of mithril and other components. Upon striking a living creature with body fluids, the magnesium compound will ignite and burn the victim from inside. A fort save dc 19 will negate further damage ( initial damage is d8 + d10). Should the save fail...the victim will suffer an additional d10 damage per round for d4 rounds. No actions at all may be performed during this time. The victim will be prone and writhing in agony as the weapon does its damage from within. Magnesium weapons do not affect elementals, undead, or golems. The weapons rarely have magical bonuses. Creatures larger than 13' receive a +4 ( DC 15 ) bonus to their fort save, creatures larger than 20' will not be incapacitated from the weapons effects and will take only d6 per round in damage.</p></blockquote><p></p>
[QUOTE="shivamuffin, post: 360344, member: 936"] Hey smart people, and people who have nothing else important to do! I have a list of goodies that need a finishing touch...It seems that my items, designed for 2E, were never completly converted to 3E...I never got around to determining how to create the items...something that was unneccessary for 2E..So have it folks! I was so impressed with the suggestions for my spells, I figured that you all could play with my items too! Bed of wellness: This bed was created by the Bishop Dieter Getstaffen of Klausshaffen, Church of Helga. Only four beds are known to exist. The beds allow all that sleep in them to receive triple the normal healing for rest and sleep. If a prayer is cast over the bed by a priest of Helga before sleeping, the beds user will be cured of disease, blindness, and insanity. The bed frame is made from mithril silver, the mattress of fine silk and goose feather down. The bed will always be clean, warm and comfortable. Bachengubers Mug of everlasting ale: this 2 liter mithril silver mug is always full of dark ale and will never spill its contents. Ale will not leave the mug until lips touch its rim. The screaming door handle of Vladimir Chesky: created by this Slav wizard from the region of Carpathia. The handle is of polished oak with platinum engravings of praises to the wizard that created it. The handle will recognize the touch of its owner, all others that touch the handle will be hit with a horrendous electrical shock and d4 turns of screaming. The shock delivers d10 + level of the toucher in damage. A will save dc 15 will negate the effects of the spell. Blackmoon’s Ever Faithful Broom of Guarding: This straw broom specializes in guarding the home from pests and rodents. The broom will guard a 100 sq ft area per level of its owner. All size m( or smaller) creatures that enter the area, that have not been designated as freindlies, will be attacked and pursued by the broom. The broom fights as a 10th level fighter, has 100 hitpoints, attacks with a +5 to hit and +10 damage, it does 2pts x owners level in damage, It has all the standard construct immunities plus a spell resistance of 5% per owners level. The broom will crumble to dust when destroyed and deliver 2pts x owners level in hp damage upon destruction. There only a few of these brooms in circulation, the brooms are designed for use indoors and may change guard areas only once per year...so they are useless for traveling, but excellent for home defense. Wizards will pay 1000 gold marcs per their level for such brooms. Clothing Silk stockings of holding: usually black or red fishnet patterned .acts as a large bag of holding, each stocking. They are always found in pairs. Bra of holding: acts as a bag of holding, sizes range from small to large, as the bag of holding. Evening gown of protection: found in various colors and styles. Acts as a ring of protection. Riding pants of the gentleman equestrian: grant the wearer skill in ride 4 ranks Slippers of restful sleep: white plush magical slippers that will give the benefits of a full nights sleep with only half the required time. Scarf of flying: a scarlet scarf that will allow the wearer to fly as the wizard spell at 10th level ability, once per day. Lingerie of seduction: 10' aura of charm at will twice per day, as the wizard spell charm, at 10th level ability. Bedclothes of protection: as the ring of protection. These fine silk bedclothes are always comfortable and will fit any man sized creature perfectly. The clapper torch: The clapper torch was invented by Lord Francis Klenbrenner, A wizard of great power , with a talent for creating useful utility orientated magical items. This ingenious torch will never burn out, it may be activated with but two claps from its owner and deactivated with three. The torch will burn under water! It radiates 120' of light and cannot be extinguished involuntarily except with a limited wish or wish spell. Magnesium arrows & crossbow bolts: These magical items were common in the era of the great war, and used by the Kudizi and Cerelians. The heads are made of an ancient alchemical mixture of magnesium and sulphur, with a touch of mithril and other components. Upon striking a living creature with body fluids, the magnesium compound will ignite and burn the victim from inside. A fort save dc 19 will negate further damage ( initial damage is d8 + d10). Should the save fail...the victim will suffer an additional d10 damage per round for d4 rounds. No actions at all may be performed during this time. The victim will be prone and writhing in agony as the weapon does its damage from within. Magnesium weapons do not affect elementals, undead, or golems. The weapons rarely have magical bonuses. Creatures larger than 13' receive a +4 ( DC 15 ) bonus to their fort save, creatures larger than 20' will not be incapacitated from the weapons effects and will take only d6 per round in damage. [/QUOTE]
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