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<blockquote data-quote="steenan" data-source="post: 5198107" data-attributes="member: 23240"><p>If you want to widen your horizons, I's suggest:</p><p></p><p>Spirit of the Century - Pulp game, using the FATE system. Free SRD available. The system is streamlined, fast and simple, but has some twists. Very different from D&D.</p><p></p><p>3:16 Carnage among the stars - A game about killing all kinds of stuff for Mankind. See how much can be done with only two stats: Fighting Ability and Non-Fighting Ability.</p><p></p><p>Dogs in the Vineyard - You play a group of religious Mormon gunslingers, solving various conflicts between the Faithful. The game focuses on player choices and judgments, with a returning question about how far will you go to have things your way.</p><p></p><p>Unknown Armies - Modern occult game, where people gain magical powers from their unhealthy obsessions (like cutting themselves, taking stupid risks or watching TV for hours every day). Simple and intuitive system; it has a great way of tracking how people react to stressful events and how these affect them. It also has a combat chapter that begins with description of how it sucks to kill someone or be killed and a list of ways to avoid a fight.</p><p></p><p>Exalted - An extremely high-powered game, strongly inspired by anime. One of the best settings I encountered. The mechanics, unfortunately, is not very good. I run it using Xia system (made by Asklepios and available for free on rpg.net wiki); there are also a lot of fixes and conversions to FATE or Savage Worlds floating on the web.</p><p></p><p>Polaris - A game with an original, strange setting; a game that makes you fill that you're retelling a legend about things long past. Strong indie traits, including no GM (his responsibilities are distributed among all players) and a meta-game system (decisions about the story flow are made through formalized negotiation).</p></blockquote><p></p>
[QUOTE="steenan, post: 5198107, member: 23240"] If you want to widen your horizons, I's suggest: Spirit of the Century - Pulp game, using the FATE system. Free SRD available. The system is streamlined, fast and simple, but has some twists. Very different from D&D. 3:16 Carnage among the stars - A game about killing all kinds of stuff for Mankind. See how much can be done with only two stats: Fighting Ability and Non-Fighting Ability. Dogs in the Vineyard - You play a group of religious Mormon gunslingers, solving various conflicts between the Faithful. The game focuses on player choices and judgments, with a returning question about how far will you go to have things your way. Unknown Armies - Modern occult game, where people gain magical powers from their unhealthy obsessions (like cutting themselves, taking stupid risks or watching TV for hours every day). Simple and intuitive system; it has a great way of tracking how people react to stressful events and how these affect them. It also has a combat chapter that begins with description of how it sucks to kill someone or be killed and a list of ways to avoid a fight. Exalted - An extremely high-powered game, strongly inspired by anime. One of the best settings I encountered. The mechanics, unfortunately, is not very good. I run it using Xia system (made by Asklepios and available for free on rpg.net wiki); there are also a lot of fixes and conversions to FATE or Savage Worlds floating on the web. Polaris - A game with an original, strange setting; a game that makes you fill that you're retelling a legend about things long past. Strong indie traits, including no GM (his responsibilities are distributed among all players) and a meta-game system (decisions about the story flow are made through formalized negotiation). [/QUOTE]
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