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I never "got" the Cleric
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<blockquote data-quote="Stormonu" data-source="post: 5867546" data-attributes="member: 52734"><p>I think 2E was on the right track to getting the cleric where it should have been with specialty priests, but it took a hard right turn in 3E back toward "armored crusader", bumping shoulders with the paladin.</p><p></p><p>It's a hard tightrope to walk; make him the dude in robes with divine spells and how is he different than the wizard other than the fact he can heal (in many ways, making him better)? Put him in the heavy armor and give him decent combat and spell capacity and it weakens the paladin's role. The cleric can't be pushed too far in one direction or another or it just start stepping on other niches. What the cleric really seems to have than no one else had for the longest time was the only way to heal in the game, and he's slowly loosing his grip on that.</p><p></p><p>I'd like to the "messenger of the gods" class remain; there's certainly room for it in the game. However, I don't think it needs to be as fighty as it's been - personally, I'd like to see them utilizing simple weapons, no better than medium armor, 2nd best attack progression and their spells only go up to 7th level (if we go back to 0th - 9th level spells). Let them keep the spontaneous healing and some option they can select to deal with undead (but not <em>require</em> them to have the ability).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5867546, member: 52734"] I think 2E was on the right track to getting the cleric where it should have been with specialty priests, but it took a hard right turn in 3E back toward "armored crusader", bumping shoulders with the paladin. It's a hard tightrope to walk; make him the dude in robes with divine spells and how is he different than the wizard other than the fact he can heal (in many ways, making him better)? Put him in the heavy armor and give him decent combat and spell capacity and it weakens the paladin's role. The cleric can't be pushed too far in one direction or another or it just start stepping on other niches. What the cleric really seems to have than no one else had for the longest time was the only way to heal in the game, and he's slowly loosing his grip on that. I'd like to the "messenger of the gods" class remain; there's certainly room for it in the game. However, I don't think it needs to be as fighty as it's been - personally, I'd like to see them utilizing simple weapons, no better than medium armor, 2nd best attack progression and their spells only go up to 7th level (if we go back to 0th - 9th level spells). Let them keep the spontaneous healing and some option they can select to deal with undead (but not [I]require[/I] them to have the ability). [/QUOTE]
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I never "got" the Cleric
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