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I never rolled so many nat. 20s in my life!
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<blockquote data-quote="Karl Green" data-source="post: 417535" data-attributes="member: 1467"><p><strong>Dice stories</strong></p><p></p><p>Yea for some reason when I am the GM I roll pretty well and when I am a player I am all over the place.</p><p></p><p>Two weeks ago though I was rolling "mega hot" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I run two different game... a d20 Pulp Supers game a modern Hero 5 (FReD) Supers game (yea I run a lot of supers games) </p><p>So anyway I rolled a ton of "20" in the Pulp Hero game, so many... the first bad one was a speedster type character who has a really high Defense but not that many hit points was running by some thugs and one shot at him, hit with a 20, followed by another 20 to confirm critical, and then almost max out on the damage (it was 3d10 damage as I remember and I think I did 27 points of damage). Another was a crit on the hero who could take a lot of hits... followed by another crit in the same around against the same character (my thugs were kicking @$$ and taking names that night). So they get to the final confrontation and two of characters are seriously hurt (they both were around 2 or 3 hit points at this point). They won but lots of people below 0 at the end of that night and I did not think it would be that bad.</p><p></p><p>Then that same week I play Hero 5, and what do I do... I rolled three "natural 3s" in one combat against the party. I used the roll that you do maximum damage on a crit (a natural 3), so of course I took out two players while they were fighting the masterminds minor villains, who I thought the players would win against, not easily but they would still win. They did not, so I had to change parts to take into account that 2 of the party was captured... hehehe that was kind of funny though</p></blockquote><p></p>
[QUOTE="Karl Green, post: 417535, member: 1467"] [b]Dice stories[/b] Yea for some reason when I am the GM I roll pretty well and when I am a player I am all over the place. Two weeks ago though I was rolling "mega hot" :) I run two different game... a d20 Pulp Supers game a modern Hero 5 (FReD) Supers game (yea I run a lot of supers games) So anyway I rolled a ton of "20" in the Pulp Hero game, so many... the first bad one was a speedster type character who has a really high Defense but not that many hit points was running by some thugs and one shot at him, hit with a 20, followed by another 20 to confirm critical, and then almost max out on the damage (it was 3d10 damage as I remember and I think I did 27 points of damage). Another was a crit on the hero who could take a lot of hits... followed by another crit in the same around against the same character (my thugs were kicking @$$ and taking names that night). So they get to the final confrontation and two of characters are seriously hurt (they both were around 2 or 3 hit points at this point). They won but lots of people below 0 at the end of that night and I did not think it would be that bad. Then that same week I play Hero 5, and what do I do... I rolled three "natural 3s" in one combat against the party. I used the roll that you do maximum damage on a crit (a natural 3), so of course I took out two players while they were fighting the masterminds minor villains, who I thought the players would win against, not easily but they would still win. They did not, so I had to change parts to take into account that 2 of the party was captured... hehehe that was kind of funny though [/QUOTE]
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I never rolled so many nat. 20s in my life!
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