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I never should have picked up Old School Essentials…
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<blockquote data-quote="kenada" data-source="post: 8601403" data-attributes="member: 70468"><p>This is one of the things I really like about OSE. I’m running a B/X-derived homebrew system (not OSE itself), but the tables for generating stuff are really useful. During yesterday’s session, I rolled “banshee” on the undead table for an event at the site my PCs are building up. I then grabbed a map from <a href="https://dysonlogos.blog" target="_blank">Dyson Logos</a>, and thus there was a crypt beneath the PCs’ property their laborers uncovered while preparing the site for a barracks. I added some skeletons via the number appearing (lair) entry in their stat block, and that was the adventure for the session. Populating treasure was likewise easy thanks to the treasure tables.</p><p></p><p>That’s really one of the other things I like about OSE, which some others have alluded to above. OSE (and B/X) is incredibly hackable. I replaced the saving throw categories in my homebrew system, but converting all the monsters turned out to be easy because their saving throw progressions are based on the PC class progressions, which I had to do (and had done) anyway. I love that I can grab an OSE adventure, which are generally pretty awesome, and use it more or less out of the box even if I’m not running “stock” OSE.</p></blockquote><p></p>
[QUOTE="kenada, post: 8601403, member: 70468"] This is one of the things I really like about OSE. I’m running a B/X-derived homebrew system (not OSE itself), but the tables for generating stuff are really useful. During yesterday’s session, I rolled “banshee” on the undead table for an event at the site my PCs are building up. I then grabbed a map from [url=https://dysonlogos.blog]Dyson Logos[/url], and thus there was a crypt beneath the PCs’ property their laborers uncovered while preparing the site for a barracks. I added some skeletons via the number appearing (lair) entry in their stat block, and that was the adventure for the session. Populating treasure was likewise easy thanks to the treasure tables. That’s really one of the other things I like about OSE, which some others have alluded to above. OSE (and B/X) is incredibly hackable. I replaced the saving throw categories in my homebrew system, but converting all the monsters turned out to be easy because their saving throw progressions are based on the PC class progressions, which I had to do (and had done) anyway. I love that I can grab an OSE adventure, which are generally pretty awesome, and use it more or less out of the box even if I’m not running “stock” OSE. [/QUOTE]
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