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General Tabletop Discussion
D&D Older Editions
I never should have picked up Old School Essentials…
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<blockquote data-quote="Cruentus" data-source="post: 8677006" data-attributes="member: 7034645"><p>We started Basic (after several years of 5e, starting with the pandemic - 1980s players picking it up on VTT), played it for a couple months, then quickly rolled into OSE for its clarity, organization, and simplicity. Everyone appreciated how quick a turn was, how the character sheet didn't hold the answers, and we didn't have a lot of analysis paralysis. </p><p></p><p>Now I'm launching a Greyhawk game using OSE/Advanced. The hex crawling, resource tracking, old school style of game might not be for everyone, but the general power level and feel and simplicity hits all the right notes for our group. I'm still curating the race list, and the class list, to fit the type of game we want to run. </p><p></p><p>I find its really easy to just add in optional elements from Advanced as needed and it doesn't break anything. Necrotic Gnome has an "optional rules checklist" on the website which outlines all the optional rules from advanced that "could" be in play. Once I found that, it became super easy to decide what I was using and what I wasn't. </p><p></p><p>Oh man, now I'm going to feel compelled to check out C&C. Ack!</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8677006, member: 7034645"] We started Basic (after several years of 5e, starting with the pandemic - 1980s players picking it up on VTT), played it for a couple months, then quickly rolled into OSE for its clarity, organization, and simplicity. Everyone appreciated how quick a turn was, how the character sheet didn't hold the answers, and we didn't have a lot of analysis paralysis. Now I'm launching a Greyhawk game using OSE/Advanced. The hex crawling, resource tracking, old school style of game might not be for everyone, but the general power level and feel and simplicity hits all the right notes for our group. I'm still curating the race list, and the class list, to fit the type of game we want to run. I find its really easy to just add in optional elements from Advanced as needed and it doesn't break anything. Necrotic Gnome has an "optional rules checklist" on the website which outlines all the optional rules from advanced that "could" be in play. Once I found that, it became super easy to decide what I was using and what I wasn't. Oh man, now I'm going to feel compelled to check out C&C. Ack! [/QUOTE]
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I never should have picked up Old School Essentials…
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