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I Play 3.5; Sell me on Pathfinder
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<blockquote data-quote="Wicht" data-source="post: 4887750" data-attributes="member: 221"><p>Trying to reply in order without quotes:</p><p></p><p>-With me - I like buying books. Its a weakness I admit - so having apublisher who is cranking out books I want to use is a definite bonus for me.</p><p></p><p>-I cannot testify to the functionality/compatibility of every feat in every splatbook. My own experiences playtesting the Beta was that conversion from 3.5 to Beta was easy (and the final rules will likely prove even easier to convert). We used Order of the Bow PC class with nothing but a few minor common sense tweaks. I ran the last five books from the Rise of the Runelord without changing any NPCs except to calculate their CMB score. We mixed the Beta with the 3.0 MM and the 3.5 SRD MM with no difficulty. There will undoubtedly be some things not compatible but I think any DM who allows every feat from every source is being foolish anyway. </p><p></p><p>- Sorcerors get what are called bloodlines. The default assumption is an arcane bloodline (most like 3.5) but each sorceror gets unique powers and bonus spells by drawing on their heritage or background. My sons Sorceror in our newly started Legacy of Fire campaign has the Elemental Bloodline, meaning there is some genie blood in his family. He starts off with a fire beam and will, as he advances, gain other fire based powers, including fire resistance. I never liked Sorcerors much under the old rules but the new rules gives them unique flavor to differentiate them from wizards.</p><p></p><p>- The Domains are very similar to the old domains but the flavor text is better and the domain powers are more evocative and unique for each domain. Converting or creating new domains would not be that big a deal.</p><p></p><p>- Barbarians were not broken before but there is over a page of new rage powers that allow barbarians to do different things while the rage. Jumping further, hitting harder, overcoming fatigue, things like that. Each Barbarian has to pick what powers they want when they level and again the result will be a greater variety of Barbarians.</p><p></p><p>- I'm a bibliophile and a beautiful book is a beautiful thing. </p><p></p><p>- fighters get a major face lift with minimum effort. They get more feats. Bonuses to their weapon use as they level, and bonuses to their armor use as they level.</p><p></p><p>- All in all the changes to the classes make for greater variety and more options between individual characters while still retaining the basic structure of 3e. That is to say, a cleric of a death god is going to feel and play different than a cleric of a nature god while still being compatible with older books. A sorceror with a demonic heritage is going to be very different from one with a celestial heritage but the rules are not much changed from what they were before.</p></blockquote><p></p>
[QUOTE="Wicht, post: 4887750, member: 221"] Trying to reply in order without quotes: -With me - I like buying books. Its a weakness I admit - so having apublisher who is cranking out books I want to use is a definite bonus for me. -I cannot testify to the functionality/compatibility of every feat in every splatbook. My own experiences playtesting the Beta was that conversion from 3.5 to Beta was easy (and the final rules will likely prove even easier to convert). We used Order of the Bow PC class with nothing but a few minor common sense tweaks. I ran the last five books from the Rise of the Runelord without changing any NPCs except to calculate their CMB score. We mixed the Beta with the 3.0 MM and the 3.5 SRD MM with no difficulty. There will undoubtedly be some things not compatible but I think any DM who allows every feat from every source is being foolish anyway. - Sorcerors get what are called bloodlines. The default assumption is an arcane bloodline (most like 3.5) but each sorceror gets unique powers and bonus spells by drawing on their heritage or background. My sons Sorceror in our newly started Legacy of Fire campaign has the Elemental Bloodline, meaning there is some genie blood in his family. He starts off with a fire beam and will, as he advances, gain other fire based powers, including fire resistance. I never liked Sorcerors much under the old rules but the new rules gives them unique flavor to differentiate them from wizards. - The Domains are very similar to the old domains but the flavor text is better and the domain powers are more evocative and unique for each domain. Converting or creating new domains would not be that big a deal. - Barbarians were not broken before but there is over a page of new rage powers that allow barbarians to do different things while the rage. Jumping further, hitting harder, overcoming fatigue, things like that. Each Barbarian has to pick what powers they want when they level and again the result will be a greater variety of Barbarians. - I'm a bibliophile and a beautiful book is a beautiful thing. - fighters get a major face lift with minimum effort. They get more feats. Bonuses to their weapon use as they level, and bonuses to their armor use as they level. - All in all the changes to the classes make for greater variety and more options between individual characters while still retaining the basic structure of 3e. That is to say, a cleric of a death god is going to feel and play different than a cleric of a nature god while still being compatible with older books. A sorceror with a demonic heritage is going to be very different from one with a celestial heritage but the rules are not much changed from what they were before. [/QUOTE]
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