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I Play 3.5; Sell me on Pathfinder
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<blockquote data-quote="ruemere" data-source="post: 4888048" data-attributes="member: 5515"><p>Disclaimer: based on BETA, previews and "I have it and I can answer a few questions" threads.</p><p></p><p>Pathfinder bumps class options making the core classes more interesting to play. You don't need to look for "Complete..." books to get a lot of customizations for your character.</p><p></p><p>Most painful sources of frustration for classes were addressed. Fighters became more adept at combat and a lot more resilient (they are not as easy to hit, scare or swallow/trip as before), Rogues gained more special abilities and their sneak attacks work against more opponents, Cleric melee abilities were toned down (weaker melee buffs) while alternative method of healing allows them to save on their repertoire and at the same time their domain powers became more interesting, Wizards were toned down a little (many save or die spells now come with saves, evocation spells get secondary effects, save or die effects tend to do lots of damage instead of killing outright) while gaining more options, Sorcerers mutate along their career and gain nice spell abilities.</p><p>Monks do not suck any more.</p><p>Everyone wants to play a Paladin... except for those who prefer Barbarians.</p><p>Bards, well, bards are strange beastie... some testing is definitely in order.</p><p></p><p>Creation of magic items does not make you waste your Xp. Dying inflicts negative levels instead of Xp loss. CMB (Combat Maneuver Bonus) and CMD (Combat Maneuver Defense) simplify all combat maneuvers (Swallow Whole, Grab, Trip, Disarm, Sunder, Bull rush).</p><p></p><p>Beginner level heroes get more hitpoints, higher level heroes have easier time with relaxed Massive Damage rule (50 or 1/2 hp total, whichever's higher), negatives reach lower (negative constitution score or -10l whichever's less), non melee classes get more hitipoints.</p><p></p><p>That's it off the top of my head. Some of these changes are yet to be verified by reading final version.</p><p></p><p>Regards,</p><p>Ruemere</p><p></p><p>PS. We've been playtesting PFRPG for months now. BETA version made us ditch a lot of rules supplements as they became unnecessary for balancing or spicing the game.</p></blockquote><p></p>
[QUOTE="ruemere, post: 4888048, member: 5515"] Disclaimer: based on BETA, previews and "I have it and I can answer a few questions" threads. Pathfinder bumps class options making the core classes more interesting to play. You don't need to look for "Complete..." books to get a lot of customizations for your character. Most painful sources of frustration for classes were addressed. Fighters became more adept at combat and a lot more resilient (they are not as easy to hit, scare or swallow/trip as before), Rogues gained more special abilities and their sneak attacks work against more opponents, Cleric melee abilities were toned down (weaker melee buffs) while alternative method of healing allows them to save on their repertoire and at the same time their domain powers became more interesting, Wizards were toned down a little (many save or die spells now come with saves, evocation spells get secondary effects, save or die effects tend to do lots of damage instead of killing outright) while gaining more options, Sorcerers mutate along their career and gain nice spell abilities. Monks do not suck any more. Everyone wants to play a Paladin... except for those who prefer Barbarians. Bards, well, bards are strange beastie... some testing is definitely in order. Creation of magic items does not make you waste your Xp. Dying inflicts negative levels instead of Xp loss. CMB (Combat Maneuver Bonus) and CMD (Combat Maneuver Defense) simplify all combat maneuvers (Swallow Whole, Grab, Trip, Disarm, Sunder, Bull rush). Beginner level heroes get more hitpoints, higher level heroes have easier time with relaxed Massive Damage rule (50 or 1/2 hp total, whichever's higher), negatives reach lower (negative constitution score or -10l whichever's less), non melee classes get more hitipoints. That's it off the top of my head. Some of these changes are yet to be verified by reading final version. Regards, Ruemere PS. We've been playtesting PFRPG for months now. BETA version made us ditch a lot of rules supplements as they became unnecessary for balancing or spicing the game. [/QUOTE]
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